HOME | DD

#card #cardgame
Published: 2024-04-09 02:33:16 +0000 UTC; Views: 817; Favourites: 6; Downloads: 0
Redirect to original
Description
Here's an example of a card, on that is my own character, Thrill.I think I'll use this opportunity to explain how cards work.
The number on the top right of the card is its cost, it's the amount of resources you need to play it
The images bellow that number (the belly, arm and hips) are the characters theme or Kinks, they determine the specific kind of resources you will need to play it, but you only need at least one of each of those unique kinks to play it (IE: one belly (WG) one buff and one hyper (Hips) resource, and three others non specified)
Cards can have a variety of costs with some not having specific kinds of costs (? symbol) and others don't at all (X Symbol), but they may or may not still fall into one or multiple kinks. Cards can also have no kinks, being called Null cards, it's not that they don't have a kink by themselves, it's just that they don't have one that falls under the specific kink elements of the game.
The values at the bottom are its stats, Atk and Hp are pretty self-explanatory, but I might as well go over them. Atk values are subtracted from hp values during combat, and if they don't have hp after combat, they are Ko'd and put in the discard pile. Weight is a bit different, in that it can be used to determine certain values in cards, effects, and can be manipulated frequently.
The text above those stats is its effect, some cards have them, and some don't, they do various things.
the two middle section above the cards effect is the cards type (Top section) and its limits. A character's type can determine various things more specific to card effects, and their limits determine much weight (and how many inflation tokens) it can handle before it is hindered by them, with the characters weight being a factor in it's own immobility limit.
I hope this explained how most character card values work in this game