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Published: 2011-04-08 16:09:17 +0000 UTC; Views: 680; Favourites: 7; Downloads: 17
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Description
Alright, heres an update.I modeled and textured the street like a month ago and started to put everything together. Unfortunatly its impossible to display everything in 3ds max with realtime shaders, both 3ds max and the shader cant handle all the materials so I only took some screenshots of the stuff with simple diffuse texture and no lighting. Cryengine2 or (maybe 3) shouldnt have a problem rendering everything tho.
The street is made out of tilable textures, all the street markings, dirt, asphalt patches and man holes are decals. Each prop is placed at exactly the same position where youd find it in RL. Im propably gonna extend the road when Im done with the missing buildings.