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seechem — Madden Astral Tracker

Published: 2017-06-10 20:56:04 +0000 UTC; Views: 475; Favourites: 4; Downloads: 4
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Description


  AP TRACKING



+ 5AP (Base)
+ 3AP (SA | Unalaka | Serora | Caretaker | NPC )
+3 AP (SA | Madden Alter )
+ 22 AP (Helping The Herd )
+20 AP (SA Second Anniversary)
+10 AP [Birthday Present 2016 Proof ]
+12 AP [SA | Nero and Madden | The Festival ]
+6 AP [Secret Santa 2017 ]
+10AP (2nd Anniversary Bonus )
+10AP [Birthday Present 2017 Proof ]
+20AP [Chapter VI Completion ]
+20AP (chapter 7 )
+12 AP (left over from Nero's Checkpoint 3)
+30 AP (SA 4th Anniversary)
+74 AP (Nero +Madden +Virgil Chapter 8)
+4 AP (Lune gift )
+11 AP (Seeking Guidance RP )
+6 AP (Ibiz Character Study )
+60 AP (Trouble in Paradise )
+4 AP (Sunibath Gift )
+20 AP (Outfit Meme )
+11AP (Nero's Rank Change )
+ 5AP (Nothing can Keep us Apart )
+ 3AP (where am I? )
+ 5AP (shine bright sweetheart )
+5AP (Advent Calendar Day 2 )
+3AP (Advent Calendar Day 4 )
+4AP (Advent Calendar Day 7 )
+3AP (Advent Calendar Day 10 )
+ 4AP (Advent Calendar Day 13 )
+5AP (Advent Calendar Day 17 )
+3AP (Advent Calendar Day 19 )
+10AP (Advent Calendar Day 22 )
+5AP (Advent Calendar Day 24 )
+15AP (Secret Santa 2019 )
+7AP (Nero's Participation in Ruffling Feathers )
+33AP (Rise and Fall )
+8AP (In your Light )
+3AP (Light up the Sky )
+5AP (The New Age )
+10AP (Chapter Delay )
+20AP (Chapter 9 Participation )
+23AP (Combination of Virgil and Nero's Chapter 9 Participation )
+148AP (Converted from Favor )

AP Total: 700 AP

Level Sixteen (540 AP): Second Familiar slot unlocked! Own two familiars at once! (+10 SP)
Blessing: Light Manipulation [maxed]
2nd Blessing: Unlocked [maxed]

Rank: 100/100
Talent:
Weapon Master - 100/100
2nd Talent:
Unchosen - 100/100

SA | Leveling Info

Skill Points:


Strength: 100/100
Wisdom: 25/100
Vitality: 10/100
Speed: 50/100
Cunning: 90/100
Agility: 100/100

Total: 355
+10 SP each time you reach an even number level

So far...
 
Strength:
At 25 SP |  You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight  using Telekinesis
 
At 50 SP | You can push/pull things up to 1/2  of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis


At 75 SP |  You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis


At 100 SP | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis
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Wisdom:
At 25 SP |  You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.

 
At 50 SP | You’ve quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
 
At 75 SP | You have made quite a name for yourself, and many horses seek you out for advice.

At 100 SP | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it’s business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.
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Vitality:

At 25 SP | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
 
At 50 SP | You’re now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to  find yourself more resistant to common illnesses.
 
At 75 SP | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
 
At 100 SP | You’re now capable of carrying/dragging another creature your size for up to a mile before your muscles begin to tire. You are immune to most diseases and infections.
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Speed:

At 0 SP | Maximum speed is 15 mph.
 
At 25 SP | Maximum speed is 20 mph.


At 50 SP | Maximum speed is 30 mph.

At 75 SP | Maximum speed is 40 mph.

At 100 SP | Maximum speed is 50 mph.
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Cunning:

At 25 SP | You are more clever than most.
 
At 50 SP | You can think quickly on your hooves, and formulate plans on the fly.

 
At 75 SP | You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.

At 100 SP |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.
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Agility:

At 25 SP | You now manoeuvre more quickly and gracefully, and find yourself tripping over your feet less.
 
At 50 SP | You are capable of moving easily on uneven ground without any missteps.
 
At 75 SP | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
 
At 100 SP | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.

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Rank:

At 25 AP | You’ll need to build up some reputation if you want to succeed. While you may not be able to enter cities directly, you can now ‘set up shop’ on the fringes. After a few jobs, the people will know where to find you...
At 50 AP | A mercenary needs to be able to fight, for obvious reasons. You can now dodge attacks easier, and are more likely to survive major wounds without aid.

At 75 AP | Sometimes you have to get your hooves dirty. You’ve memorized all the vulnerable parts on the equine body, enabling swift, clean kills.
At 100 AP | Jobs are tough, and who could say no to some extra muscle? If your familiar slot is open, receive a Hyena for free.


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Talent:

Weapon Master (Mastery over two weapons of the character’s choice)
At 25 AP | You’ve begun to practice with your weapon of choice, whatever that may be. You seem to have a natural talent for it, but wow, you didn’t realize how much work this was! Utilizing a weapon effectively requires a lot of dedication and patience… hopefully you have an appointed trainer or mentor to rely on when you hit ruts! +5 SP to any physical stat when using a weapon.

At 50 AP |  After weeks of persistence, determination, and more than a few bruises, you’ve mastered your first weapon - it almost feels like an extension of yourself now! +10 SP to any physical stat when using a weapon.

At 75 AP | You’ve begun to practice with a new weapon, and are surprised by how different it is to use. It’s like you have to rewire your brain! Despite the hiccups, though, you’ve gotten the hang of it, posing a decent threat. +15 SP to any physical stat when using a weapon.

At 100 AP | You have now mastered two weapons; what a force to be reckoned with! +20 SP to any physical stat when using a weapon.

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First Blessing:
Light Manipulation

The ability to control light.

Level One: User can create small orbs of light. Limited control; orbs seem to have a mind of their own, preferring to lazily orbit the user rather than go where asked. Warm to the touch and harmless.

Level Two: The User can now create larger orbs, and has good control of them, able to use them as glorified flashlights. Can ‘‘command’ an orb to go with another horse; the orb will lazily orbit the horse for half an hour before going out.

Level Three: The User can flood an entire area with light as bright as a cloudless day. When angry or fearful, this light can become so bright that it causes damage to the eyes, not unlike looking into the sun.

Level Four: User gains the ability to summon two long spears of light, so hot that they cauterize any wounds they make. The user is not immune to this effect and must be careful.





 Artwork

SA | Nero and Madden Pride  
SA | Madden Alter  
Helping The Herd  

New HS by @/lemonyh 

HS - by Warcolt

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