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SerifXIX — Fenrir KeyBlade

Published: 2014-07-07 16:09:45 +0000 UTC; Views: 1043; Favourites: 12; Downloads: 8
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Description An old Model I made in Autodesk Inventor. Wanted to add it to my portfolio so I needed a better render. Enjoy    
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Comments: 3

DDiMare [2014-07-07 20:24:13 +0000 UTC]

oooooooooh that is gorgeous. i made the kingdom key, its in my gallery, but i dont know texturing or lighting so its not very good. 
how did you get the keychain to look like it has weight and not like, stiff, if that makes sense

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SerifXIX In reply to DDiMare [2014-07-07 21:08:05 +0000 UTC]

Thanks for the kind words. I took a look at your keyblade and your on the right path. Yours is a mix of the ingame with a few features of the cutscene version. Take a look at mine and use it for reference. It's based on the high res model from the intro cutscences.  angeldad83.deviantart.com/art/… . Texturing and lighting are another thing entirely. Some people are only good at one or the other. I'd recommend getting a rendering script for your modeling program to use and study or learn the basic 3 point lighting setup. As for the chain, I Just  moved each chain links rotation point to the center of the top of the link and then parented them together. I drew a curved line so I knew the basic path the chain would lay on. I could have run dynamic collision on the links with a gravity field but it was easier to do by hand than waiting for 2 hrs while maya figures it out. Hope I helped. Keep up the artwork and hit me up if you have anymore questions!

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DDiMare In reply to SerifXIX [2014-07-07 23:23:43 +0000 UTC]

will do thank you

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