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Shimmering-Sword β€” Battletech - Archer

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Published: 2017-11-25 17:42:55 +0000 UTC; Views: 30376; Favourites: 728; Downloads: 0
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Description About half way through the dump of official Battletech lineart now.
This "classic" (or "newseen" as the fans call it) set of mechs is intended to refresh the art for some early era mechs.
My goal was to be as faithful as possible to the originals to deliver something recognizable and iconic, yet still come up with something original.

Here's another one that I don't believe has been shown off before, though some of you may have seen a prototype print miniature of it.
The torso and arms didn't change too much going into the official version, but the legs received a big pass of detailing.
This also has one of my most elaborate lineart backgrounds.
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Comments: 90

Shimmering-Sword In reply to ??? [2017-11-25 21:51:15 +0000 UTC]

*waves jedi hand* They are only different in cockpit location

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EVAUnit4A In reply to Shimmering-Sword [2017-11-26 00:10:42 +0000 UTC]

I often wonder if- because the Archer is Unseen- the Mad Dog was created by FASA at the time to fill the gap, disguised by mixing the Archer/ Destroid Spartan's torso with the arms and legs of a Marauder Timber Wolf.Β  Defintely the Hellbringer was created this way- mishmashing the Warhammer and Archer.Β  However it's cousin, the Summoner, is a mishmash of the Warhammer and Thunderbolt.

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Shimmering-Sword In reply to EVAUnit4A [2017-11-26 00:15:14 +0000 UTC]

I wouldn't say it fills any gaps, as they're clan mechs, but it is true some clan mechs are based on IS mechs, either from reference by artists, or straight up in the lore.

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EVAUnit4A In reply to Shimmering-Sword [2017-11-26 00:29:47 +0000 UTC]

Mnn, I'm talking only about outside of lore- where the artists and writers were coming up with new designs after HG raised its high-and-mighty nose.

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Shimmering-Sword In reply to EVAUnit4A [2017-11-26 00:40:21 +0000 UTC]

Yep, and they certainly did reference them, I just wouldn't say with the idea that any gap would be filled. More that it would be logical for those in the exodus to make derivatives from what they take with them... and because the artists back then were crap and heavy handedly referenced designs and poses all the time

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EVAUnit4A In reply to Shimmering-Sword [2017-11-26 00:43:16 +0000 UTC]

Oh, ye gods- I saw a modern issue of the tabletop rulebook for Battletech, and most of those old B&W linearts are just pathetic to look at!Β  Β 

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GunNUTcmc [2017-11-25 20:11:41 +0000 UTC]

Cool ass shit mang!

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Shimmering-Sword In reply to GunNUTcmc [2017-11-25 21:46:49 +0000 UTC]

Thanks

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HeavyBenny In reply to ??? [2017-11-25 20:10:11 +0000 UTC]

Imho the Archer was one of those mechs that was in dire need of a redesign. Both in paper and as a mini. Hopefully we'll see more coherence between the two now

I'm digging how you broke the LRM covers in two, that way it doesn't look like it has huge air brakes anymore. Also, it's not on stilettos anymore, ahah!

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Shimmering-Sword In reply to HeavyBenny [2017-11-25 21:46:42 +0000 UTC]

All the minis for this project have (I can confidently say) the highest accuracy between art and sculpt you'll have seen to date.
In almost all cases they're proportionally exact, and I art directed them myself.

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EVAUnit4A [2017-11-25 20:07:14 +0000 UTC]

If only Battletech could have found a way to keep the giant [ballistic?] cannon in the center torso and antennae-like laser guns on top of the 'head' from the original source material...Β  (Sadly, no mechs in Battletech are allowed to have a massive cannon in their center torso... unless you count a single AC-2 or PPC.)

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Shimmering-Sword In reply to EVAUnit4A [2017-11-25 21:41:30 +0000 UTC]

I think you're forgetting the Marauder
When they really want to, crit locations are nothing more than abstractions. This is usually the case to at least a minor degree in most mechs.
Gotta remember though, difference is a blessing, not a curse. The more things you try to match up, the more legal issues you have, if you were facing a company not so frivolous with lawsuits.

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EVAUnit4A In reply to Shimmering-Sword [2017-11-26 00:24:43 +0000 UTC]

Using MWO as a base, I've only ever seen two slots available for use in the CT of any mech, regardless of weight class.Β  (Hell, a Clan AC-2 is three slots, so it can't even be used there!)Β  The Engine usually eats up a lot of that space [and weight], as well as the main gyroscope for balance.
Above an IS AC-2, no single projectile weapon can be placed there.Β  On the Clan side, NO ACs can be used (the smallest being an AC-2), and only a standard PPC (2 slots) would work.

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Shimmering-Sword In reply to EVAUnit4A [2017-11-26 00:32:32 +0000 UTC]

Compact engines provide more crit space, or you can go with a torso mounted cockpit to put a big gun in the "head".
But as I mentioned before. Crit locations are purely abstractions of what is in a mech. The marauder can fit an AC5 on it's center because they simply ignore crit slot "realism" and use side torso crits.
If you wanted, you could place an AC20 visually in or very close to the center of the mech and simply place its crits in a side torso.
You do have the option of a clan ERPPC if you want a powerful gun in a CT. But the compact engine or torso cockpit route can get you a decent sized ballistic there too.

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EVAUnit4A In reply to Shimmering-Sword [2017-11-26 00:41:00 +0000 UTC]

mwo.smurfy-net.de/mechlab#i=34…
mwo.smurfy-net.de/mechlab#i=34…

Only two slots available in the CT for any use, even when stripped of all components, and the Standard 300 Engine replaced with an XL 300 Engine.

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Shimmering-Sword In reply to EVAUnit4A [2017-11-26 00:46:19 +0000 UTC]

Those aren't compact engines, which go the opposite way. Weighing 50% more to only take up 2 CT crits.

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MechwarriorBookwyrm In reply to EVAUnit4A [2017-11-25 20:33:46 +0000 UTC]

You can squeeze in a bit more if you use a torso mounted cockpit. Gives you four or five more slots to work with in there~

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EVAUnit4A In reply to MechwarriorBookwyrm [2017-11-26 00:36:49 +0000 UTC]

Actually, no.Β  If you're gonna migrate the cockpit down into the torso, then you actually eat up MORE space in the torso with the life-support and escape pod systems (unless you're dealing with a Small Cockpit quirk of some kind).Β  But even if you eliminate a Head component, the game(s) still could a torso-mounted cockpit as a Head... and you're still not saving any space!
Look at Summoner for example- it has the cockpit built into the left torso, but as far as the game is concerned it makes no difference to the internal arrangements of the slots and you still only end up with two useable slots in the CT.

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MechwarriorBookwyrm In reply to EVAUnit4A [2017-11-26 03:31:21 +0000 UTC]

I don't know if you play the battletech board game, but in it there are rules for a torso mounted cockpit. Here's a link to it's page on Sarna.Β www.sarna.net/wiki/Torso_Cockp…

It moves the cockpit, sensors, and life support components are moved to the side torsos. It frees up four more slots in the head. That would give you room for a ultra autocannon five, right?

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EVAUnit4A In reply to MechwarriorBookwyrm [2017-11-26 04:33:43 +0000 UTC]

Huh.Β  No, I never played the board game; mostly Mech Commander I/II and MechWarrior III.

Well, according to this, the Torso Cockpit eats up those two previously-empty slots in the CT, and then add the Life Support to one of the Side Torsos.Β  So... that's not really a space saver at all considering we're talking about trying to make more in the Center Torso specifically.Β  You may be eliminating the Head and protecting the MechWarreior a bit more, but you're not making space for any weapons in doing so.

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MechwarriorBookwyrm In reply to EVAUnit4A [2017-11-26 04:44:35 +0000 UTC]

Oh... I thought you where talking about literally putting weapons in the head... oops~

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EVAUnit4A In reply to MechwarriorBookwyrm [2017-11-26 07:34:22 +0000 UTC]

Well, no, I know that can be done (though usually only one slot is available there)!Β 

From the start I've been talking about mounting singular weapons which take up more space than two slots in the Center Torso.Β  The Destroid Spartan from Macross- which became the Archer in Battletech- used to have a large rapidfire weapon (laser? ballistic? hard to tell sometimes with '80s anime!) mounted in the center torso.Β  www.macross2.net/m3/sdfmacross… When the Archer was created, FASA removed the center-torso weapon door and migrated the tiny-ass laser guns on top of the head into the CT.
My original comment was that it's a bummer FASA didn't try to keep CTs open enough that larger-sized single weapons (AC-5+, PPCs, etc.) could fit in there easier and not limit itself to single-slot-occupying weapons (AC-2, MLasers, SRM-4, etc.)

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MechwarriorBookwyrm In reply to EVAUnit4A [2017-11-26 09:28:12 +0000 UTC]

OK~ Gotcha.

I know you've already been told about crit-splitting and compact engines (and probably compact gyros too) so I won't beat the dead horse. I'm a person who like toying around with mech ideas, and I once had an idea which was a standard engine that had it's slots rearranged so that half of them where in the side torso (It would add a extra engine slot, for simatery). No weight gain of the compact, but you are a tad more vunerable. But you get five slots in the CT, so that's something~

Also, your discounting a few weapons that you can squeeze in only two slots. You can do duel Smalls and mediums of any variant (exept heavy mediums), Clan ER large lasers, IS AC-2's, and SRM 2's and 4's, and LRM 5's (and clan 6's and 10's). You can also squeeze in a Clan ERPPC, C-UAC2, HML, or streak of any size, while the IS can do a LRM 10, a LBX2, a SRM 6, a light or Sub-nose PPC, or any variant of Large Laser (including what I think is the best choice, the Large pulse laser). You can actually squeeze quite a bit of firepower into only two slots, if you think about it.

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EVAUnit4A In reply to MechwarriorBookwyrm [2017-11-26 15:56:13 +0000 UTC]

The idea is to have a single big cannon barrel sticking out of the CT, not a bunch of smaller ones.Β 

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MechwarriorBookwyrm In reply to EVAUnit4A [2017-11-26 16:09:26 +0000 UTC]

Alright~

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Shabazik In reply to ??? [2017-11-25 19:38:02 +0000 UTC]

Great work!!

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Shimmering-Sword In reply to Shabazik [2017-11-25 21:38:34 +0000 UTC]

Thanks.

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The-Colonel-382 In reply to ??? [2017-11-25 18:23:43 +0000 UTC]

Oh my GODS!!!!

This is amazing!!!!

Love this Archer!!!!!

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Shimmering-Sword In reply to The-Colonel-382 [2017-11-25 21:38:29 +0000 UTC]

Haha, have at it.

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The-Colonel-382 In reply to Shimmering-Sword [2017-11-25 22:30:11 +0000 UTC]

Just wish I could have the mini.

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Shimmering-Sword In reply to The-Colonel-382 [2017-11-26 00:15:38 +0000 UTC]

I think "eventually" is likely. Just not so soon lol.

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The-Colonel-382 In reply to Shimmering-Sword [2017-11-26 00:32:55 +0000 UTC]

*Insert profanity laced rant about Harmony Gold USA here*

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IanSBurns [2017-11-25 18:19:01 +0000 UTC]

My favorite mech Amazing art, as always.Β 

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Shimmering-Sword In reply to IanSBurns [2017-11-25 21:38:20 +0000 UTC]

Thank you.

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IanSBurns In reply to Shimmering-Sword [2017-11-25 22:13:45 +0000 UTC]

No, thank you for making such amazing art. Keep up the excellent work.

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cadwaladr [2017-11-25 18:03:32 +0000 UTC]

Sweet

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Shimmering-Sword In reply to cadwaladr [2017-11-25 21:38:15 +0000 UTC]

Yar.

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icchan85202 [2017-11-25 17:45:42 +0000 UTC]

Ohhhhhhhhh HELL yes.

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Shimmering-Sword In reply to icchan85202 [2017-11-25 17:54:03 +0000 UTC]

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