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Published: 2021-01-26 19:51:58 +0000 UTC; Views: 2371; Favourites: 9; Downloads: 0
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Description
A bit of a reference sheet for my Shy Gal OC. This was fun to make, especially her weapons and items. Below is the rest of her information.- -
Tech Gal was one of General Guys head Tinkers, essentially the one mainly responsible for his Tank. After the defeat 5 years ago by Mario, Tech Gal went to work seeing what she could create as a new weapon. Though exploring the deeper recesses of the Toy Box and helping throw out some of the toads that operate the toy train, Tech found a room with various broken machines, one of them being a EGADD labeled device dubbed the Machine Mind. Upon rebuilding them, she was able to double the speed the Toybox could manufacture new weaponry. Her hard work is finally paying off as the higher ups have noticed her.
Perks:
Thunderstruck: Ignore debuffs from electric-based damage, such as numbness.
Duct Tape & Elbow Grease: +2 to repair an item if using secondhand materials or improvising
Equipment:
Weapon: (Unequipped) Siege Wrench: A oversized Wrench, used for constructing. Can also really bop someone on the head. +1 Power, +1 Smarts
(Unequipped) Snifit Mask: Speed as damage
(Unequipped) Spear+2: The tip has been sharpened to where it dramatically shines and makes a sound effect if the camera focuses on it.
Shadowblade: +2 Power or Smarts. Magical Weapon: Smarts can be used in melee. Shadow Element Damage.
Armor: Enchanted Shyguy Robes +1 Smarts, +1 Spell Def
Accessory: Cooldown Badge
Abilities:
[Gadget] Machine Mind - A smaller, portable version of a unknown AI, the Machine Mind allows her to possibly hack, dismantle, sabotage, or even take control of certain machines and constructs. It can at times offer advice about some machines or weapons.
Taser Zapper (2 fp):A shocking prong flies out and zaps a enemy, causing Smarts damage, and lowering a stat by 1d2 on a smarts DC check (2 for minion, 3 for rival, 4 for miniboss, 5 for boss) for 1d2 turns
Shy Shield (1-3FP): Tech gal activates a dispensable wall to protect allies against ranged attacks. Fp cost depends on how many squares wide the wall is. So 3 fp is a 3 square (15 ft) wall. Wall takes 1 fp for every turn it remains.
Items:
Expressions mask (Does nothing but let people know how you feel, negating the Shy guy coolness debuff)
Shy-bomb: A crafted bomb, does a flat 3 damage that ignores passive toughness to those in adjacent spaces of it's explosion
Night vision mask: Allows sight in the dark when worn. Blinds you if wearing it in the light.























