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#vectorman #genesis #redesign #sega
Published: 2018-03-24 04:39:52 +0000 UTC; Views: 1765; Favourites: 27; Downloads: 6
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Description
I'm trying to work with a Vectorman design that would translate well into the modern. If you don't know who or what Vectorman is, he was the star of an excellent Sega Genesis game who was sadly forgotten. I want his new design to carry over the coolness and his streamlined appearance without stripping anything away. This will be far from my last iteration of Vec's designs. Here are a few things I'm keeping in mind:* Vectorman's color scheme has been strengthened to reflect a dominant yellowish-green with some accenting blues.
* Vectorman's original design was top-heavy and gave him a menacing, brawler-esque presence. I wanted to slim him down a bit and strip out the 90's bulkiness but still retain that upper heaviness. In this design, I kind of didn't catch that, but then again it may not be all that important if it's not necessary.
* Vectorman's hands and feet now have extended forearms and shins, which is where the floaty orb things used to be. I think V benefits from having less of those on him. You still get the idea he's an orbot without such details.
* V's hands have two modes: normally, the bottom ends hang from the forearm and are used for dexterity. When he engages in combat, the palms of V's hands will align with the center of the forearms, allowing the passage of energy beams to come through. This is hard to put into words so I'll have to draw it out later.
And that's about it! I hope you guys out there like Vectorman as much as I do.
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Comments: 2
NoahWallace [2020-06-22 22:21:31 +0000 UTC]
This is not exactly how Vectorman looked in the game but I'll still give you credit. Good job anyway.😃👍
👍: 1 ⏩: 0