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Published: 2022-12-15 15:55:38 +0000 UTC; Views: 79; Favourites: 1; Downloads: 1
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Description
Survival Difficulty Class: 4Level 21 is a large Level consisting of four hallways. These hallways are all estimated to be about 26 miles long. The hallways meet in the middle of the Level. The centre of the Level is a small open square with chairs and a desk. Entities never appear in this area but, instead, appear in the hallways.
The hallways of this Level are extremely dangerous and can sometimes be filled with Entities. The amount of Entities and types is inconsistent, although Clickers are relatively common here. Unknown Entities have been spotted at this Level as well. Random objects can also be found in the halls. These include Almond Water , Level Keys , and Firesalt . Others have been spotted rarely.
The rumoured door has been found. It is within the hallway to the right of the front desk in the middle. This door has a large neon red "Exit" sign over it. The door, when opened, leads to three dark hallways. These hallways do not shift and have many valuable resources spawn in them. Entities can appear here in droves, noted for being strangely organized. While these halls are infinite, subtle changes in each side doors designs can be observed, as repetition in the pattern of doors can increase with the instability of the halls themselves. These repeating doors do not contain resources and only lead to Sub-Levels and Enigmatic Levels. It is advised not to explore this part of Level 21.
There is no base, outpost or community on this level
Entrances: Various tears in the walls of Level 13 can be entered to reach this level. These Warp Tears , while encountered occasionally on Level 11 , Level 9 , and Level 6 , are most stable and between Level 13 and this level, notable for emitting a high-pitched whine. The link between Levels is unknown. This Level can also be entered from Level 1.5 by random chance from noclipping.
Exits: Many exits have been mentioned above.