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#xnalara #rwby #xnalaramodels #rwbyroosterteeth #rwbyruby #rwbyrubyrose
Published: 2015-12-16 17:48:39 +0000 UTC; Views: 43168; Favourites: 729; Downloads: 683
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Description
Ruby Rose from RWBY: Grimm EclipseProperty of Rooster Teeth
I do not own anything.
Use for in-character fanart only.
DOWNLOAD:Β drive.google.com/file/d/0B9yeuβ¦
* Enable back face culling and always force culling.
* Face is custom rigged, so the rig may have a few problems here and there.
* Weapon is an optional item.
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Comments: 75
Sticklove In reply to ZahlenO [2016-01-03 17:40:29 +0000 UTC]
There is a mesh.ascii import script for 3DS Max hereΒ www.tombraiderforums.com/showtβ¦
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SparkTheDog In reply to Sticklove [2016-01-12 19:19:00 +0000 UTC]
So theoretically, this could also be imported into Blender as well
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Sticklove In reply to SparkTheDog [2016-01-12 20:05:58 +0000 UTC]
Yes, that's the way most people port XNALara models, by importing and exporting from blender.
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ZahlenO In reply to Sticklove [2016-01-03 23:33:01 +0000 UTC]
Cool, I'll have a look. Thanks!
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Datsatoilet [2015-12-30 04:04:22 +0000 UTC]
Is there a possible way that this can be use in Gmod to? If not then what?... :/
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Sticklove In reply to Datsatoilet [2015-12-30 09:14:08 +0000 UTC]
This is for XNALara/XPS, though someone can convert to Gmod if they wanted to.
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ADS04 [2015-12-25 11:33:25 +0000 UTC]
Amazing job
i don't know if that exist a pajama model...
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quebecprime [2015-12-23 00:12:39 +0000 UTC]
are you planning on doing the grimms ? because i have a plan for them .Β
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Sticklove In reply to quebecprime [2015-12-23 10:02:03 +0000 UTC]
I'm not planning to do them.
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quebecprime In reply to Sticklove [2015-12-28 17:36:04 +0000 UTC]
allright. you did a good job on team rwbyΒ
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DadPool9902 [2015-12-20 23:29:12 +0000 UTC]
Hey how easy are these to import into blender? and do you have to have XNALARA to do it?
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Sticklove In reply to DadPool9902 [2015-12-21 09:23:10 +0000 UTC]
You can import them into Blender with a mesh.ascii import script.
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DadPool9902 In reply to Sticklove [2015-12-25 00:10:39 +0000 UTC]
I used XNALara to export an .obj file and then imported that to Blender. When I enable Backface culling it looks great until I render it. For some reason it seems like the backface culling isn't working at that point. Most likely an issue on my end but other than that everything looks and works Great.
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Sticklove In reply to DadPool9902 [2015-12-25 09:25:41 +0000 UTC]
Sorry I can't help on that part, you may need to do some research on how to render it properly in blender.
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DadPool9902 In reply to Sticklove [2015-12-25 13:47:27 +0000 UTC]
Oh I'm sure it's an easy issue to fix. I just have to work it a little.
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Mirabeau-Studios In reply to ??? [2015-12-19 05:50:25 +0000 UTC]
...Hold on, what? Why didn't I find this sooner!? Thank you so much!!!
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Mirabeau-Studios In reply to Mirabeau-Studios [2015-12-20 00:40:35 +0000 UTC]
Okay, so I ported your Ruby model into this software called Source Filmmaker: steamcommunity.com/sharedfiles⦠. I gave you credit, so that's a thing, right? Thanks again!
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