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Published: 2024-04-12 17:28:57 +0000 UTC; Views: 183; Favourites: 3; Downloads: 0
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For a world of mine, that is inspired by something (Kudos to you if you know what it is inspired by)Anyways. Textwall below!
MagicianMagicians are the easiest type for stickmen to become. All they have to do is draw magic through their soul. Despite being the easiest type, it still takes months or even a year to become a Magician. They can cast magic with any of their limbs, and even from their body, Though it would need a huge amount of experience and power. Their magic however, is bit weak in comparison to the other users, but Magicians are the best when it comes to mobility and flexibility. SpellcasterBecoming a spellcaster demands the most skill and experience out of the others. Spellcasters can cast Spells by creating combinations of shapes in their mind and using magic from within their bodies. Spells are usually more powerful than regular magic and there are a lot more of them, However, most of them are either unsafe or straight up kill the user in the process as well. Safe and effective spells have to be discovered and preserved by inscribing the shape combinations in "Scrolls". Spellcasters also have "Techniques" but there are only a few of them, but they're pretty powerful, like putting multiple spells in 1 circle, stacking circles, sensing whenever a spell is safe to use or not (with small error) and etc. ElementalistElementalists draw power from the background elemental energy around the Stickworld released from their respective Elemental Crystal deep underground. However, to become more powerful they must find ways to absorb more of the elemental energy or even create their own source of elemental energy (usually a carryable crystal). Elementalists as a result of absorbing elemental energy become one with the element, sharing their strengths / weaknesses. For example, Ice Elementalists are more resilient to cold temperatures but less resilient to warm temperatures and these strengths / weaknesses become more extreme as they get more powerful. They don't have to use as much mana compared to the other types and are significantly more powerful and are as mobile and flexible as Magicians. The only problem is they rely on the Elemental Crystals created by the Creator that are deep underground. Without them, a Elementalist slowly loses their power unless they are able to perform one of the most difficult feats of magic, generating elemental energy from their own soul. There exists 4 Elemental Crystals, Ice, Fire, Earth and Air, so there can only be 4 kinds of Elementalists. However some have the rare ability to absorb more than one type of elemental energy and be able to use two elements, or even use a whole new element (which is a combination of two of the base elements). Additionally some base elements change when they become powerful enough, Fire Elementalists may be able to create so much heat they can create Plasma. They also have "Techniques" like Magicians. But significantly less since while Magic can take on many forms such as Energy, Beam and very rarely, Specializations like Force, Time, Gravity, Elementalists can only use their respective element for their techniques.