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thekeyofE — Daxter Rig Nearly Complete

Published: 2009-12-05 13:57:54 +0000 UTC; Views: 2733; Favourites: 30; Downloads: 42
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Description Been teaching myself to rig. He's got a few weighting issues left and possibly could use another function on his teeth but he's pretty close. Can't wait to animate him.
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Comments: 7

jackhallow101 [2018-03-05 01:13:07 +0000 UTC]

Niiice! Saying I provide you with a model and a skeleton would you be able to rig the skeleton to the model for me?

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MarcellaD20 [2016-10-23 14:28:57 +0000 UTC]

I see you are using Maya, how long did it take you to rig the character? Do you have any animation for Daxter yet?

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thekeyofE [2009-12-07 10:23:53 +0000 UTC]

One would think. But my school almost never offers a rigging class. That is one of many reasons I am chaning schools.

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jonathanvair [2009-12-06 16:16:36 +0000 UTC]

Teaching yourself? I thought you were going to school for this.

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Fcking-Fantastic [2009-12-06 13:04:47 +0000 UTC]

wooo ! that's really nice ! but how do you link those controllers to their bones? i allway get an error in 3Ds when i try that! ;(

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Edorisuke [2009-12-05 19:26:40 +0000 UTC]

Awesomeness

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ToshuNinja [2009-12-05 18:43:15 +0000 UTC]

He's looking amazing, I'm really into how those gloves move! And the puffy chest of course. I only have one suggestion which you can take or disregard because it might just be the character, but realistically, his bottom teeth shouldn't be that far forward so it looks like your giving him a massive overbite. Once again, that could just be something in the way that Daxter was designed and I just don't know the character well, but that's just what I noticed. Either way, you've done some amazing things here

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