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TheRelentlessVoid — Relapse PNC Engine - Inventory + Cursor by-nc-nd

Published: 2014-07-18 01:44:57 +0000 UTC; Views: 269; Favourites: 43; Downloads: 0
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Description Turns out DeviantArt doesn't display swf files without debugging information?

Anyway, here's a demo of the progress on my Relapse Point And Click Engine, described earlier Here .
Since that one, i've refined the messaging system, expanded the capabilities of the logical backend to the inventory subsystem, and added a (non-demoed) sound engine as well as a cursor manager.

This demo shows the inventory system working in tandem with the cursor system to create a pick-and-replace inventory. Due to the fault-tolerant message-based nothing-assumed everything-open approach my engine takes, it requires very little boilerplate to get something like this working. Excluding the engine itself, this demo consists of only about 20 lines of meaningful code, and it would be nearly nothing for me to add in stuff like item combination or otherwise.

(Here's the Main.as source in case you're interested. As usual, uncommented, undocumented, and without explanation.)

Like i said earlier, i'm not releasing any of the engine yet, but keep an eye out.
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Comments: 1

Jezzamon [2014-07-18 12:14:10 +0000 UTC]

Interesting... I don't know what you're working on, but I feel like it would be better to get the core mechanics of different environments and interacting with things within the environments first, and then add the inventory.

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