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Published: 2018-03-28 15:35:22 +0000 UTC; Views: 449; Favourites: 8; Downloads: 19
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Description
Altered and remapped 3d head development models which unify the textures rather than having nose, mouth and eyes as separated maps. Intended mostly for the development of facial features and markings, I couldn't figure out how to unfold the model like the original textures unfortunately, will keep working on that so consider this a 'beta' version for now.0.2 update: Been doing some reading and changed the method with who the mapping has been done. Still don't really understand how it's unwrapped originally, but in this case i've included a full face and half face set of LSCM mapped models. The advantage of this, if what I understand is correct, is that this should in theory have the lowest possible degree of texture distortion.
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Comments: 3
Arwym [2018-12-29 05:44:34 +0000 UTC]
Awesomeness! I can't wait to start making custom face details, especially eyes.
Do you know if it is possible to change the geometry of the face like this, like a different nose and different cheekbone and chin shapes? For instance, today I was trying to modify the ComiPo! female head in Metasequoia to remove the ears, in order to make it easier to bring custom ears (like the pointed ones) into the character. But when I imported the resulting obj, the ears were still there. Do you have any idea why this happens? I'm only getting started so I know I'm missing something. My theory is I cannot remove existing geometry but I can add on top of it. Am I correct?
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Daiger1975 [2018-03-28 15:41:00 +0000 UTC]
whoa!!! this is an awesome work!!! thanks very much!!!
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