HOME | DD

Published: 2012-05-04 00:30:54 +0000 UTC; Views: 1000; Favourites: 5; Downloads: 153
Redirect to original
Description
Tactical Armoured Leviathan-Class Assult Mech - TALC-5 AMHeight: 15m
Weight: 17 Tonnes (including standard weapon configuration/loadout)
Power: Utilizes a highly experimental micro fusion reactor mounded in the mid-section, provides a near unlimited power output, but once the crystals inside are depleated, they cannot be recharged, and more must be located. Reactor is also prone to overheating, damaging the chassis of the mech, and can be unreliable, but when opperating at peak performance can keep a single mech powered for over 600 days. The mech can also be retooled to run on standard AM power packs, which can be easily exchanged and recharged.
Armour: The Leviathan uses a medium strength alloy for its main armour, whilst not strong enough to deflect heavy missile attacks, most light/medium weight bullets will be deflected with minimum damage. It uses minimum shielding, opting for offensive capabilities instead of defences, so it must be careful when under attack from enemies stronger than itself.
Speed: Around 20/30 Miles per hour without damaging the leg servos. Can be pushed to 50, even 75, but with the increased risk of joint degredation, and armour stress.
Movement: Employs the use of large shovel-plated feet, these huge pads are extremely resiliant, and can be used to dig into the most hazardous terrain, such as sand, snow, gravel, and thick mud. They can be adapted with claw-hooks for when the Leviathan has to trek across mountainous regions, but are slow and sluggish compared to other, smaller feet used in the mecha arsnal. However their huge size means the Leviathan is practically impossible to push over, being able to ballance the mech without the use of the A.G.S.S. Its medium weight legs are used as a compromise between weight and strength, the heavy bigger versions of these made the Leviathan too slow on the battlefield, whereas the lighter, more moveable legs often buckled under the weight of the armourments attatched to the mech. So medium ones were used to give pilots support, and fair movement, without compromising the systems of the mecha.
Support: The Leviathan uses advanced 'Armoured Gyro-Stabilization Systems' (A.G.S.S) with a pivot-based 360 Degree chassis to provide the perfect balance to keep the mech upright at all times. Earlier mechs without an A.G.S.S were prone to falling over due to their walker-based nature (such as Imperial AT-ST's) but with this modern system, a mecha can scale almost any obstacle without being tripped or thrown off balance. Thanks to its armoured state, even when the mecha is knocked over, the resiliance of the A.G.S.S will continue working, and can often be used to self-right the mecha to continue the fight.
Upper Body Weaponry:
Dual Mounted Automated Blasters - Fixed to the cockpit, programmed to fire on any identified target that comes into their limited line of fire, good for stationary targets/catching enemy mechas that try to melee the Leviathan. They are linked to four large ammo storage tanks behind the pilot, which can be reloaded without stopping, providing a maintained firing spree of upwards of 10 minutes before the ammo reserves are depleated.
Hellfire-Assult Missile Launcher - State of the art maximum offensive launcher, used for the total bombardment of enemy units with very little accuracy. Used in medium-close range combat, the launcher fires a maximum of 16 high-yield explosive missiles per load, with a maximum capacity of 320 missiles, that can be used to shred through any unshielded target the pilot manages to hit with just a few of these impressive missiles. They do not however, use any kind of automatic targeting, and have to be blind-fired in the midst of combat by the pilot manually, and have a fairly costly reload time, so they must be utilized for their full potential through training.
Long Range Mortar Cannon - To contrast the wild nature of the H.A.M.L, The Long Range Mortar uses a finely tuned sensor display to hit targets upto 10 miles away (when target is fully locked) This sniper like precision makes the L.R.M.C a worthy opponent on the battlefield, being able to destroy an enemy base without them even knowing what hit them. The Cannon only has 3 shots, but is near enough guarenteed to hit each time.
Left Arm Weaponry:
Rapid Fire X11-B Gattling Gun - An older model of the series, but chosen for its tried and tested reliability on the battlefield. Whilst not using the heavier, expensive armour piercing bullets the X12-A uses, the medium rounds of the X11-B are enough to punch through any enemy armour at close range, perfect for strafing targets, low flying aircraft, infantry, and other mechas. The X11-B does suffer from some moderate overheating, and is cooled through several external exhausts (rather than dumping its heat to the Leviathans main cooling unit, to improve performance) Special care must be taken to avoid damage to these exhausts, as the fire rate and even the gun itself can be crippled/destroyed through the overheating problem. Whilst directly controlled by the pilot, the gun can also be linked to the sensor array for use in conjunction with the D.M.A.B's on the cockpit, providing 270 Degrees of accurate protection, along with its patended tinting system, giving the gun abilities to shoot down enemy aircraft/missile & mortar shells.
Right Arm Weaponry:
Lazer-Lance Cutting Beam - To contrast the mechanical nature of the other weapon systems used on the Leviathan, an adapted civilian mining lazer has been fitted to the right arm, for use as a shield busting lazer lance. Despite its high power necessity, the Leviathan provides more than enough energy with its micro-core to sustain the beam in battle, using it to slice through anything that gets close enough for a melee attack. Ideal for hacking tanks, bunkers, shields, and walls apart, its disruption capabilities are enough to disable the shield of anything that gets close enough for a brief shock. Coupled with a rapid cooling system, the lazer lance can also be overloaded for a short time, enough to fire a stunning shot like an energy cannon over several hundred meters. Whilst this blast causes the lance to go offline for a few minutes, its blast can short-circuit anything that stands in its path, leaving them open to harsh retaliation from the Leviathan's other weapons.
Hydraulic Claws - Also taken from civilian technology, these brute force claws can tear through anything that they touch. Able to pick up and throw objects for offence and defence, they give the Leviathan a working pair of hands that present unique opportunities on the battlefield. They can cut through a tanks shell like a can opener, meaning they can be useful for capturing enemy strongholds without the need of total bombardment.
Lower Body Weaponry:
Underside Mounted Flamethrower - For the last line of defence against troop and ground combat, the legs of the mech are protected by a viscious and powerful flamethrower, able to cast a cloud of flame around its base to prevent unarmoured troops from sabotage/hacking its often delicate underside. Utilizing the gas vented from other weaponry on the mecha, the flamethrower has a fairly large ammo capacity, perfect for fending off troops at close range on the battlefield, but near useless against anything with armour.
Bio: The Leviathan is the product of intensive testing and improvement over 5 years of mech production. A huge improvement from the previous models 'Viper' and 'Impaler', the Leviathan is an all-terrain battle mech, lacking any kind of scientific/civilian purpose, it was built for war. Able to withstand multiple attacks from enemy air, sea, and land combat, the Leviathan is jack-of-all trades mecha, opting for medium strength, speed, and defence, making it the perfect machine for front line combat anywhere on almost any planet.