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Published: 2023-06-26 19:36:23 +0000 UTC; Views: 16755; Favourites: 125; Downloads: 46
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Description So i'm working on a fully rigged character on blender. the difference now is that even if this character comes from DAZ, now i can pose it in blender without going back to daz. This means:
1) I can improve toes and foot shape without losing the changes everytime import the posed character from DAZ. 
2) I can rig shoes and have them moving almost independenly from the character shape. This meas, a character could lift the toes and the shoe wont necesarilly follows. *Inshoe crush time*.
3) I wont loose time copying textures every time i import the posed character from DAZ.

the backward is that facial expresions will be really wack so...
even though is a fair trade.

I hope to find time to do develop this method. And when it's done (months), i will be able to do animation!!!

So the main problem for animation was always dealing with static pose, but if i learn to animate, the main problem will be the GPU (GTX 1070). Cycles will take literally days to make a decent animatio render. But i always find a way )))

This is a big step for me to be able to rig decent stuff in blender. And the shoe issue will be no problem at all bc now characters will have their own clothes ))


Anyaway just posting this. Hope you like the picture.
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