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Published: 2022-01-20 22:56:21 +0000 UTC; Views: 2046; Favourites: 35; Downloads: 3
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Description
Original Image + Comments Section can be found below:
This character was created byÂ
Original Tools: Photoshop CS
Remastered in: CLIP STUDIO PAINT EX
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Name: Rattlelatch
Faction: Neutral; Autobot
Sub-group: N/A
Function: (Neutral) Burglar; (Autobot) Junior engineer, hacker
Primary Weapon: Modified laser pistol
Also armed with: micro-precision laser
Alternate Mode: (Neutral) Generic four-wheeled vehicle;
(Autobot) Alternator Volkeswagon Golf
Motto: "I have the keys to all."
Strength: 04
Intelligence: 08
Speed: 06
Endurance: 03
Rank: 01
Courage: 04
Firepower: 01
Skill: 10
Profile: This green minibot was a burglar who, with help from
various other sticky-fingered friends, liberated assorted goods,
weapons, and general tech from both factions and sold them to the
opposite side, repairing things as need be to put them in sellable
condition. Rattlelatch had done his best to avoid being drafted
although it had its cost. At spark, he is a good mech and can be
friendly. He did what he did simply to survive.
When at last forced to join a faction, he became an Autobot. He
left his former profession behind although he retained the
knowledge and he will take on a hacking job if command orders it.
He put his energy toward engineering work and incorporated his
skills into it. Later, a severe circumstance on Earth led to his
body being upgraded to an Alternator form.
He has a set of fold-down lenses in his helmet that can analyze the
physical amd chemical properties of any given structure; they were
made for him specifically for assessing locks. He also has a micro
precision laser built into his right forearm to assist in this
work, as well as for engineering projects. It is usually withdrawn
into the arm casement when not in use.
Strengths: He has a genius for up-close, detailed work. He enjoys
working on complex locks and encryptions.
Weaknesses: He is an absolutely terrible shot at long range. His
friends sometimes wonder why he even bothers to carry the pistol
since it does him little good unless his opponent is two feet away
-- and by then it would be too late for the shot to matter much.
While not a coward, he can lose his confidence if a mission becomes
too intense and too close to a battle. He's deathly afraid of being
sent behind enemy lines to do his work and prefers to avoid it if
he can help it.