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Published: 2013-10-14 12:54:12 +0000 UTC; Views: 6208; Favourites: 376; Downloads: 67
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Hello everyone.
After working good hours I finished the drawing Crysis NanoFoX.
This is the first time I draw a nuclear explosion without any reference.
Colored processes, shading and effects took me a total of 8 hours and 23 minutes. (This is the content for the video speedpaint).
Exactly, there speedpaint, is currently under process, so I'll share with you soon.
Hope you like this drawing.
I leave work in progress attached.
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Hola a todos.
Después de buenas horas de trabajo he finalizado el dibujo Crysis NanoFoX.
Esta es la primera vez que dibujo una explosión nuclear sin referencia alguna.
Los procesos de coloreado, sombreado y efectos me tomaron un total de 8 horas con 23 minutos. (Este es el contenido para el video SpeedPaint).
Exacto, habrá SpeedPaint, actualmente está bajo proceso, así que pronto lo compartiré con ustedes.
Espero que les guste este dibujo.
Les dejo adjunto el trabajo en progreso.
UPDATED!!
Composition!:
Video SpeedPaint: Crysis NanoFox - SpeedPaint on YouTube
Related content
Comments: 95
Unreal-Forever In reply to ScorpiiLupi [2014-04-08 15:58:51 +0000 UTC]
Thank you very much!
👍: 0 ⏩: 1
Unreal-Forever In reply to LunaticMindGamer [2014-02-19 17:40:20 +0000 UTC]
if you mean bareheaded, it can cover
👍: 0 ⏩: 1
LunaticMindGamer In reply to Unreal-Forever [2014-02-20 14:54:16 +0000 UTC]
no, here the emphasis is on the boom.
👍: 0 ⏩: 0
iiDoodlez In reply to ??? [2013-10-21 16:55:07 +0000 UTC]
This is so amazing! You have so much talent and I`m so glad you`ve decided to share it with us!
👍: 0 ⏩: 1
Unreal-Forever In reply to iiDoodlez [2013-10-21 18:24:47 +0000 UTC]
Thank you very much, is a pleasure to share this with you.
👍: 0 ⏩: 0
cutemagicalstar In reply to ??? [2013-10-17 22:39:50 +0000 UTC]
I really do love your work unreal, especially since I am a crisis fan!
Pose and proportions are pretty well done here liking how you draw weapons and explosions (reminder that the area closest to the explosion is usually darker depending on distance from explosion).This is a very epic piece of work. (I have a love for explosions)
A few things I would say to help would be to start adding small texture to certain sections of the armor/face/weapon maybe, I can see you had some near the goggle area but adding some on nanosuit would also help.Secondly maybe you should start thinking of using less white and black for your source of light and darkness. For example you used white light here when the explosion here is a mix of orange and yellow,making sections a little unnatural such as the arms. Using a more white orange tinted light source will make the imagine look more natural, the same goes for shadow too. It's a good ideas sometimes to completely avoid using black&white for light and shade unless it's for high lights.If you want shadows use high saturated dark contrasting colours.Having more midtones during the value stage will help. Also make sure you know where you light source is ,I wasn't sure if your light was coming from behind or from the side, perhaps you can make it more clearer.Maybe add some debris for effect too. All in all this a very good piece of work which I really like and to hope to see more from you. (I hope this helps and sorry if there are mistakes.)
👍: 0 ⏩: 1
Unreal-Forever In reply to cutemagicalstar [2013-10-18 17:31:42 +0000 UTC]
Two days ago I was talking to some friends on the subject of lights and shadows and came to the same conclusion , the shadows on the volumetric objects well are those with the wrong color .
Talking to them got new ideas how to use them , only I have to test them .
The direction of volumetric lights not bad , just not the scale of light on the character is weak , because the spot light is back .
What you say about the saturation is true , working at scales somewhat saturated to give more realism to the drawing, working with strong colors subtracts this realism .
In the Nanosuit if put textures but only in the specular level , they only get to see when you open the image scale 1:1 (extended to its actual size) , even in limited space is labor fullscreen viewing, I have thought today start making another version , " NanoFoX Crysis - Maximum Speed " in this if the effect will be most of the textures because the nanosuit will be activated.
And you do not have to apologize for correcting errors , criticism whenever I see them reasonably be accepted.
Thank you very much for the comment.
👍: 0 ⏩: 1
cutemagicalstar In reply to Unreal-Forever [2013-10-29 12:45:32 +0000 UTC]
Oh I glad some of my criticism helped.
I can't wait to see you next piece.
I really do want help my fellow artist in anyway I can.
as always please try your best.
👍: 0 ⏩: 1
Unreal-Forever In reply to cutemagicalstar [2013-10-29 20:31:04 +0000 UTC]
Me too I like to help others, whether with tutorials, speedpaints, or compositions among other ways.
Well, you will not have to wait long, just today I put another picture and is of the same character.
👍: 0 ⏩: 0
Atrocious-Freak In reply to ??? [2013-10-15 13:14:50 +0000 UTC]
That explosion looks like coke fizzling in a cup
Whatever, it looks good anyway :3
👍: 0 ⏩: 1
Unreal-Forever In reply to Atrocious-Freak [2013-10-15 17:29:39 +0000 UTC]
Thanks!!, it's my first attempt to make a nuclear explosion, for the next hopefully be able to do better
👍: 0 ⏩: 0
Gustavolobm In reply to ??? [2013-10-15 00:45:52 +0000 UTC]
Wow you really should work in the next concept art of the next Crysis game! 10 of 10
👍: 0 ⏩: 1
Unreal-Forever In reply to Gustavolobm [2013-10-15 17:33:33 +0000 UTC]
I would like to work in a company of video game design, much more if in Cryteck, Thank you for the good comment!
👍: 0 ⏩: 0
Broxmonkey In reply to ??? [2013-10-14 20:25:43 +0000 UTC]
amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing amazing ...*breath* amazing amazing amazing amazing amazing amazing amazing ...and AMAZING! <3
👍: 0 ⏩: 1
Unreal-Forever In reply to Broxmonkey [2013-10-15 17:38:36 +0000 UTC]
Yeah babes, KABOOM!!!!
👍: 0 ⏩: 1
CsioSoft In reply to ??? [2013-10-14 18:57:31 +0000 UTC]
what does the fox say?
youtube.com/watch?v=jofNR_WkoCE
👍: 0 ⏩: 1
Unreal-Forever In reply to ShawnSkunk [2013-10-14 19:42:41 +0000 UTC]
👍: 0 ⏩: 2
ShawnSkunk In reply to Unreal-Forever [2013-10-14 19:43:52 +0000 UTC]
ur welcome. X3 * hugs back*
👍: 0 ⏩: 0
ShawnSkunk In reply to Unreal-Forever [2013-10-14 19:43:36 +0000 UTC]
ur welcome. X3 *hugs back*
👍: 0 ⏩: 0
Unreal-Forever In reply to newfyworld2 [2013-10-14 19:42:32 +0000 UTC]
👍: 0 ⏩: 1
SwarmCreator In reply to ??? [2013-10-14 13:48:15 +0000 UTC]
Totaly Awesome!! Great drawing and work on the effects!!
👍: 0 ⏩: 1
Unreal-Forever In reply to SwarmCreator [2013-10-14 19:43:31 +0000 UTC]
👍: 0 ⏩: 0
KokoroLover4Ever [2013-10-14 13:16:28 +0000 UTC]
Amigo es impresionante el resultado final!!! El traje se ve súper detallado y la explosión te quedo muy bien!!!
👍: 0 ⏩: 1
Unreal-Forever In reply to KokoroLover4Ever [2013-10-15 17:55:38 +0000 UTC]
Muchas gracias!
Este trabajo me ha demostrador que mi tiempo para hacer cada dibujo es cada vez menor, el primer dibujo que había hecho de Crysis me tomó mucho más tiempo que este para terminarlo, logrando mantener una calidad muy semejante y una escena más trabajada.
La explosión al ser la primero que dibujo tuve que hacer algunos bocetos para tener una idea de cómo hacerlo, sin contar que no usé ninguna referencia para este.
Ha sido un trabajo algo loco, jejejeje, pero me he divertido mucho haciéndolo y creo que finalmente he logrado terminarlo con muy buen resultado visual.
Tengo pensado hacer otro pero con la armadura totalmente cerrada, cara y orejas crerrada, pero no aseguro para cuando lo haga.
👍: 0 ⏩: 1
KokoroLover4Ever In reply to Unreal-Forever [2013-10-15 18:17:06 +0000 UTC]
Muchas felicidades, amigo!!! Es bueno siempre hacer mejores trabajos y superarnos a nosotros mismos!!!! Espero ver pronto mas trabajos tuyos!!
👍: 0 ⏩: 0
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