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VectorV9260 — Tiny human variants

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Published: 2023-08-25 20:10:58 +0000 UTC; Views: 1716; Favourites: 3; Downloads: 1
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Description I realized while thinking about sizes that making humans larger causes problems, but you can pretty much make them as tiny as you want (at 0.03x you start to run into issues with functionality tho). Animals pretty much can get that small already, and you don't have to look outside the Archonta clade (to which we belong) to find them - treeshrews are an example. Tangentially, see that emiTobares does not have exclusive rights to "archont".

The redder skin tones are just an effect of marginally thinner skin coming with scale, and is also why the giant variants become grayer. Eyes don't scale as much as the rest of the body, and the limbs themselves can be thinner because they do not need to support as much weight.
Speaking of weight, smaller variants can carry much more relative to their size - while CGA baseline humans can carry about their body weight, 0.5x can carry about 2 times, 0.2x can carry about 5x, and 0.06x can carry about 15x. They also have faster metabolic rate (and thus, faster reaction time, and faster maturity and aging).

These three variants shown are the tiny variants that have significant populations in Quaternity.
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