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VersedGalaxy775 — [MI] C.V.U 2.X.1 Render (EXPERIMENTAL VERSION)

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Published: 2020-11-17 17:17:15 +0000 UTC; Views: 768; Favourites: 4; Downloads: 0
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Welcome to C.V.U 2.X.1 (not to be confused with 10) this update was supposed to be 2.3, but since these are new features and “experimental” I will label this post under 2.X. So anyway, this update has 3 big changes that I have been testing during this quarantine month. And um, it works well, however there is still pros and cons to this and that’s why I am labelling it “Experimental Version” here is the 3 features that I added and tweaks I made specifically on my character only:

· The character size that was 1x has been scaled up to 4x.

· Because the character uses 4x size, the face rig has been optimized and tweaked to support the new 4x size. (sort off, but I only applied it to my characters face rig currently.)

· Proper Implementation of the Fingers, although I have been posting most of the models with fingers like Gwen Galaxy and Tamano No Mae. But I have been adding them a lot and made some good tweaks to them.

OK, that is the 3 features have been shown. Know let me explain my 2 PROS and 2 CONS to this:

PROS:

· The 4x size goes well with lighting and it does not break as much like earlier days. (As you can see in the render itself, well it does break, but it's minimal.)

· Face rig is slowly starting to become more organized and optimized as I go on and on.

CONS:

· Minor: The 4x size will force me to use more folders in MI so that a project will not break too much.

· My Face rig alpha glitch really loves to do the z fighting when a model gets scaled up, especially when the camera is so far, which is why I optimized the face rig on the alpha side. However, there are models that use the masks or face tattoos or scars that are a bit close to the face like 0.01, they will z-fight when the cameras position is set far. So, I still need to optimize the face rig along with updating the models with setbacks. (This means that I must test on the other models as well.)

And obliviously that is pretty much it, again like I said, it is very experimental. So, most of the features will be properly implemented when it looks good. Until then see you comrades later. Bye!

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VersedGalaxy775 [2020-11-17 17:23:30 +0000 UTC]

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