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VinVulpis — Hi DA, It's Been Several Months [Anim+Ramble]

#animation #anthro #anthropomorphic #beatemup #character #fightinggame #gameart #gamecharacter #mugen #pixelanimation #pixelart
Published: 2018-03-25 21:47:55 +0000 UTC; Views: 1322; Favourites: 27; Downloads: 0
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Description So here's a run animation of Geji. 

I've been neglecting a lot of my alternative posting slaces and I'm thinkin I might pick up a few things again. Not totally sure. Overall, in recent months I've been doing great and I've been gettin organized over the ADHD shit. The gamedev/MUGEN stuff I've been working on is making some regular progress now that I have somewhat of a daily schedule I follow to balance commissions and personal work, so I'll probably have a lot more stuff to share here, more frequently. So much of the commissions I get, I can't share here, so a lot of my personal work I can post ends up being far in between. I enjoyed the group features here, so Will see what I can do.

I posted over on youtube, a somewhat old video recording I made of some progress with MUGEN prototyping for my game I made:
"MUGEN : Smooth Camera Control"www.youtube.com/watch?v=ne4dT-…

My youtube channel is something I would like to start using as well for a variety of stuff related to my critters, MUGEN, and whatever other projects I'll have going on.

Geji, the critter in the animation here, I may end up releasing for download over the next couple of months. Once I polish some of the details and finalized a few decisions for general project mechanics. Future plans for other critters and the project in general will follow. I've had a lot of shit in the works. I just haven't really talked much about any of it anywhere really. So, lets work on that!

Long since my last post here, my animation style and techniques have changed significantly. I've moved to a nearly "lineless" style, which started with my pixel art, but carried over into my regular art, which has been rather nice I think, feels more natural like much of my graphite work. My general sprite size has shrunk a bit, but this is for the sake of efficiency. Keeping pixels clean at larger sizes takes a lot more time, and for the sake of getting work done as the sole person working on this right now, it needed to be done. I was adamant about not going too small, as certain details being visible on the characters was very important to me, like being able to see face detail and keeping the anatomy proportions accurate to the characters. So at this sprite size, I've found that balance.
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Comments: 2

BLACKMASK-COMICS [2018-03-28 20:43:11 +0000 UTC]

Very nice pixel gif!

👍: 0 ⏩: 0

Ari-Dynamic [2018-03-26 00:09:43 +0000 UTC]

Looking good!

👍: 0 ⏩: 0