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Vtrevisan — MMD Tutorial-How to convert .fbx files to .pmx - 1

#3d #mmd #tutorial #mikumikudance #how #convertfiles
Published: 2019-09-01 20:41:29 +0000 UTC; Views: 27641; Favourites: 106; Downloads: 171
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Description Part 2

I hope this tutorial help you.

~Credits~
Model: KuroKairaku
Myself model: vtrevisan

If you have any douts about the tutorial, please comment. If you don't have metasequoia(complete version), you can make the trial license for use it during 30 days in the original site. 

You can download Pmx editor on a lot of places. You can download it here too: Link
Metasequoia site is here: Link
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Comments: 116

Roger72Yamato In reply to ??? [2020-07-31 15:19:04 +0000 UTC]

👍: 0 ⏩: 0

danirabbid In reply to ??? [2020-07-30 00:01:45 +0000 UTC]

Hidden by Commenter

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Vtrevisan In reply to danirabbid [2020-07-30 21:18:15 +0000 UTC]

👍: 0 ⏩: 1

danirabbid In reply to Vtrevisan [2021-06-22 23:17:25 +0000 UTC]

👍: 0 ⏩: 1

Vtrevisan In reply to danirabbid [2021-06-23 00:46:30 +0000 UTC]

👍: 0 ⏩: 0

Roger72Yamato In reply to ??? [2020-07-28 23:38:19 +0000 UTC]

👍: 0 ⏩: 0

Roger72Yamato In reply to ??? [2020-07-26 20:25:12 +0000 UTC]

👍: 0 ⏩: 1

Vtrevisan In reply to Roger72Yamato [2020-07-26 21:27:08 +0000 UTC]

👍: 0 ⏩: 1

Roger72Yamato In reply to Vtrevisan [2020-07-28 23:44:58 +0000 UTC]

👍: 0 ⏩: 0

BrinaGalaxyDream In reply to ??? [2020-07-05 11:20:27 +0000 UTC]

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CupcakeBentoBox In reply to ??? [2020-05-07 13:03:58 +0000 UTC]

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Vtrevisan In reply to CupcakeBentoBox [2020-05-07 18:17:14 +0000 UTC]

^^

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CupcakeBentoBox In reply to ??? [2020-04-15 21:55:36 +0000 UTC]

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Vtrevisan In reply to CupcakeBentoBox [2020-04-16 20:25:51 +0000 UTC]

Did you try downloading the photo?

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captainx161 In reply to ??? [2019-09-19 18:23:31 +0000 UTC]

Thank you for making this. I use blender to do this but this guide may help me to determine if blender is losing the rigging when converting to pmx. And or if this method produces the same result.


Example: Like when I convert an fbx to pmx everything if fine in game bones are there,  they just aren't weighted to the mesh/model.


Note: It may just be a problem with the fbx file I'm using, I don't have this problem converting xps files.....


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Vtrevisan In reply to captainx161 [2019-09-19 21:37:24 +0000 UTC]

Sometimes this happends...

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