Walter-NEST — Ciri - Map Blending Test 1
#3d#ciri#cirilla#fan#hunt#wild#witcher#art Published: 2018-12-20 03:22:46 +0000 UTC; Views: 3803; Favourites: 47; Downloads: 124 Redirect to originalDescription
I plan to do some more renders and I am trying to figure out how to correctly blend detail maps. It seems there are 2 detail maps blended together using a mask and this is then blended with base texture using roughness map (normal bump and diffuse channels). I dug around internet for some documentation, but had no luck. I am doing tests with different environments to see if the render matches ingame.
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