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WaneBlade — MegaMan 'Sprites'

Published: 2011-03-12 22:27:26 +0000 UTC; Views: 13453; Favourites: 256; Downloads: 0
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Description Ever since the beginning of the end of the 8-bit era, Capcom has made one attempt after another to give their mascot a new coat of paint, but for some reason, none of them could even come close to being as good as the original NES titles. It seems like you can't have a good Mega Man game without having a bunch of bug-eyed, big-headed, stubby-handed little people frolicking all over the place... and are actually able to outrun freaking bullets! ...with their BUTTS. It's so dorky and it completely defies the laws of physics, and yet that's what makes the series so awesome somehow. The better reason they went back to that style in 9 and 10. I would pretty much desribe it along the lines of dorkily awesome and awesomely dorky.
Anyways, I kind of got an idea for this thing after I saw some videos for Mega Man Universe. What they're essentially doing is basically sucking out all the "squareness" while retaining the 8-bit feel from the glory days. I'm kind of doing that here too, but I'm more leaned towards a full blown 2-D standpoint rather than 2.5-D. It's a style I like to call ∞-bit. It's like a version of 8-bit that shows about as much detail as a bunch of tiles could, but has a much smoother way of doing so by far.
Knock yourself out.

Disclaimer just to be safe: Characters belong to Capcom blah blah blah. That should be pretty obvious.
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Comments: 57

Dark-Doom In reply to ??? [2011-03-13 19:47:39 +0000 UTC]

That would be awesome. But personally all I want is Legends 3.

👍: 0 ⏩: 1

yadaman In reply to Dark-Doom [2011-03-25 01:38:41 +0000 UTC]

You DO know they announced Legends 3 for the 3DS last year, right?

👍: 0 ⏩: 1

Dark-Doom In reply to yadaman [2011-03-25 01:43:56 +0000 UTC]

... you just made me the happiest buttercup in the rain forest.

👍: 0 ⏩: 0

GorudoSutaman In reply to ??? [2011-03-13 19:38:41 +0000 UTC]

And that only remade the first 3.

👍: 0 ⏩: 0

WaneBlade In reply to ??? [2011-03-13 01:15:42 +0000 UTC]

Sure the piddly pixel stuff seems awfully cheap, but the series started out that way because it was all that the NES could handle, and that issue somehow developed a signature gameplay style that stuck around for 6 games. Believe it or not, Megaman was in its prime in those days even though the NES was close to dying out. Plus this was way before Newgrounds ever came into being. I'm pretty sure lots of people love 7 and 8 for their step-up in detail and animation (and maybe even the voice acting, though I doubt it), but there's also lots of other people who've missed the straightforward simplicity of the NES titles, and I guess the guys at Capcom went back to that style because they felt the same way. I don't think it's just because they got lazy.

👍: 0 ⏩: 1

Dark-Doom In reply to WaneBlade [2011-03-13 01:20:21 +0000 UTC]

Well it sure seems they got lazy on a bunch of other games. So I wouldn't be surprised if it was the same with Megaman. I'm still pissed about them NOT working on Legends anymore.

👍: 0 ⏩: 0


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