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Published: 2011-02-21 16:36:03 +0000 UTC; Views: 67762; Favourites: 1239; Downloads: 351
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Description
Are you starting a story? Do you have an incomplete, flawed, or no character at all? It's happened to me many times and in my struggles to perfect my creations, I have learned a few things. I present you with seven easy steps with a challenge each to get you thinking.Grab a piece of paper and a pencil. Let's start…
Step 1: Past
When creating a character, you must first establish a past. Even a person with amnesia has a past, they just don't remember it. Pasts are important, they show what shaped the person and why they are the way they are today.
If your character has a scar, why? If they have amnesia, why? If they have a phobia of water, why?
Remember one thing: there is always a reason.
Challenge: Write a brief story (vignette) of your character's past to familiarize yourself with the way things were.
Step 2: Appearance
You may have a certain idea, a vague idea, or no idea at all as to how your character will look. First, think of their past. Having survived their past, how do they look? If they were rich and enjoyed it, would they be on the chubby side?
Some important things to consider when thinking of appearance: eye color, skin color, hair color/hair type (long and full of body, etc.), height, weight, scars or flaws in skin (missing limbs, etc.), amount of muscle, emotions most conveyed in face (haunted, cheerful, etc.), distinguishing markings (tattoos, brandings, etc.), and whatever else you feel is important.
Whether or not you're good at drawing, it's a good idea to try to draw your character at least once to establish familiarity and finalize their design in your head.
Challenge: Draw your character now or write a detailed description from the point of view a stranger off the street.
Step 3: Relationships
Now we move on to relationships. Relationships are vital; they tie in with a character's past, their present, and their future. You'll want to know who your character's mother, father, extended family, friends, boy/girlfriend(s), and enemies are. If your character's parents are MIA, do they have foster parents? Do they live in an orphanage? Are they old enough to live alone?
How do these relationships affect your character?
Challenge: Write a vignette with your character interacting with their enemy and closest friend at the same time to distinguish how they feel for each other.
Step 4: Powers
Powers apply to nonfiction or realistic-fiction characters as well as fictional.
Nonfiction or Realistic-Fiction Characters: These characters powers would be talents. Are they really smart? Can they run faster than most? Make sure you establish the most important powers. There is always a reason they have these "powers."
Fictional Characters: These characters may have more interesting powers such as super-strength, telekinesis, ect. The difference with these powers is there isn't always a reason they have them, though it tends make more sense if there was.
A note on fictional powers: Like people, no interesting powers are perfect. You always hear the stories of the genie that turned someone into a frog because they wanted to jump high. Powers with no limit that can easily be mastered are no fun to read about or watch. Make it part of the journey to harness the magic, or if they already have before the story starts somehow show that even the most experienced handler can have troubles. Even quarterbacks have their bad season.
Challenge: If you have a non- or realistic-fiction character, research how they may have obtained such talents. Was it through intensive training or does it run in the family? If you have fictional characters, find a way around the power (like resisting the Force from Star Wars) and file it away for later when your story needs spicing up.
Step 5: Present Personality
Now that all the past and omnipresent facts are established, you need to know how the present situation (your story) is affecting your character depending on their personality (which should have been developed along the first three steps). This is the easiest and hardest step so far.
Put your character in a situation and watch how they handle it. If someone attacks them, what will they do? The outcome reflects your characters present personality.
Also, you want to note your character's current age.
Challenge: Ask a friend(s) to do some role-playing, dole out the characters and their personalities, the situation ("Okay guys, we're all in a park about to bust some drug dealers…") and let fly. Surprising things can happen if they play their roles correctly.
Step 6: Believability
Characters must be believable. I need to emphasize the must. All people have a weakness, whether it be a fear of heights or a limp. As your character is a believable person, they will need a weakness. It can be big or small, noticeable or inconspicuous; there can even be more than one.
No one is invincible.
Some examples include: Superman and his weakness to kryptonite, Iron Man and his weakness to electro-magnetic pulses.
But a character doesn't just need a weakness to a physical object; they can also be guilt-ridden or insecure. Any negative human emotion can do it.
In the protagonist (good guy or hero) the reader/viewer will tend to look for a bit of themselves in the character and they often tend to keep reading/watching if they do. For them, to see someone they can sympathize with go through a journey and defeat the villain is proof they could do it too. Everyone likes encouragement.
Challenge: List three possible weaknesses now. (These can always be changed later)
Step 7: Last Touches
I can never tell someone how to make a character perfect, it takes days of hard work and lots of vignettes to shave your character down to size. If you've been organized you may have written your characters info in a notebook or word processor document while reading this, good job!
Believe it or not, a name is one of the last things you give a character. When naming, keep in mind the origins of your character. If their parents were Mexican, would they have a Spanish name?
Most names also have meanings. If you already have a name in mind, go check the meaning. Sometimes it just feels right to give a character a name with a definition that seems right. I recommend behindthename.com for your most reliable naming source.
One last touch before you can continue perfecting your character: decide whether they are going to be static or dynamic.
Static means the character does not change as a person (personality).
Dynamic means they do change as a person.
Challenge: Research three possible names now.
Tips:
-To use this guide, there is no need to do the Steps in order. Your fresh-baked character will come out all the same if you name them first, and give them a weakness last.
- For a main character, you normally want to create someone the readers will be sympathetic with. It doesn't usually do to have the viewers booing the hero.
- For an antagonist (bad guy) you generally want to make a despicable person if they're static, or someone that the readers could sympathize with if they are dynamic for the better (turn good or find peace).
- (Most) characters are human, humans act human. Observe some people (without being creepy) and just see how they act and interact.
- There is a distinct difference between nonfiction and fantastical characters. With this guide, you can profile (or organize the facts) a nonfiction character, you're not really creating them. When profiling a nonfiction character, the author may hold little to no creative liberty over them, while with a fictional character there is literally a blank page to fill. Make sure to stick to facts when profiling a nonfiction character.
- Be aware of "May-Sue's" and "Gary-Stu's," the faulty-beyond-reason characters. There is no set definition for these characters, but they are often "perfect," ask any writer, read a story some have shown a Sue or Stu to star in, and you'll know what they are.
- If your character has a favorite weapon, make sure to include that in your notes too.
Congratulations!
You now have a bit more than a basic outline of your character! Go on and write your screenplay, script, short story, or novel! There's nothing quite like completing a riveting story. Good luck!
"Achievement seems to be connected with action. Successful men and women keep moving. They make mistakes, but they don't quit." - Conrad Hilton
"It is our choices ... that show what we truly are, far more than our abilities." - J. K. Rowling (Harry Potter and The Chamber of Secrets)
Related content
Comments: 233
Twisted86Wolf [2011-03-05 15:52:30 +0000 UTC]
Thanks, I have a lot of work to do on my main character |D
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WarriorLoverInc In reply to Twisted86Wolf [2011-03-05 16:30:44 +0000 UTC]
Heh, have fun and good luck!
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chasing-oceans [2011-03-05 15:24:28 +0000 UTC]
this is so helpful! thank you so much for submitting this and congrats on the DD!
--
life gives you a thousand experiences, but it's up to you to make them happen...
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WarriorLoverInc In reply to chasing-oceans [2011-03-05 16:29:22 +0000 UTC]
Thanks! Glad it seems helpful.
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DragonLord-Rhea [2011-03-05 15:13:42 +0000 UTC]
perfect!!!
can i have your permission to feature this deviation in my group, ?
i wouldn't need to submit it or anything~ but this would be a handy thing to have a link to
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WarriorLoverInc In reply to DragonLord-Rhea [2011-03-05 16:28:50 +0000 UTC]
Sure, go ahead!
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DragonLord-Rhea In reply to WarriorLoverInc [2011-03-06 03:25:41 +0000 UTC]
awesome! thank you!
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HelloMaryPanda In reply to ??? [2011-03-05 14:56:10 +0000 UTC]
Congrats on the DD! And great work. I'm sure this will help many people (Maybe even myself but I ain't a lit person...)
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mezzanineMinotaur In reply to ??? [2011-03-05 14:38:40 +0000 UTC]
Nice work! This is sure to be helpful for me. I know this is sometimes one of the hardest things I have to do XD
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WarriorLoverInc In reply to mezzanineMinotaur [2011-03-05 16:28:28 +0000 UTC]
Yeah, creating a character can be like building the Empire State Building out of popsicle sticks.
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mezzanineMinotaur In reply to WarriorLoverInc [2011-03-05 23:50:49 +0000 UTC]
So true... great simile by the way
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WarriorLoverInc In reply to mezzanineMinotaur [2011-03-08 01:17:34 +0000 UTC]
Lol, thanks. Some school is finally rubbing off on me.
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RiverNinj4 In reply to ??? [2011-03-05 14:38:04 +0000 UTC]
Also, do you mind if I make a meme out of this. You'd definitely get the credit.
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WarriorLoverInc In reply to RiverNinj4 [2011-03-05 16:27:42 +0000 UTC]
No problem, I have a Creative Commons on it, as long as you credit me.
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RiverNinj4 In reply to WarriorLoverInc [2011-03-13 18:34:21 +0000 UTC]
Thanks!
I finished it if you're interested: [link]
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WarriorLoverInc In reply to RiverNinj4 [2011-03-13 20:29:54 +0000 UTC]
Neat! I'll check it out.
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RiverNinj4 In reply to WarriorLoverInc [2011-03-13 21:03:33 +0000 UTC]
Thanks! Lemme know if I should change anything
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RiverNinj4 In reply to ??? [2011-03-05 13:28:15 +0000 UTC]
Wonderful!
Thank you so much for compiling this!
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Lit-Twitter In reply to ??? [2011-03-05 13:21:03 +0000 UTC]
Chirp, it's been twittered. [link]
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BonerReneral In reply to ??? [2011-03-05 12:51:25 +0000 UTC]
a good character is always imperfect
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WarriorLoverInc In reply to BonerReneral [2011-03-05 16:26:31 +0000 UTC]
Ah, that's good advice. Thanks for the comment.
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Zelinxia In reply to ??? [2011-03-05 12:05:40 +0000 UTC]
This is great! I'm glad you mentioned "past" and "character flaws/weaknesses" as they really do help shape characters and make them move believable.
I've been stuck on trying to create original characters, so having this structured guideline should definitely help. Thanks!
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WarriorLoverInc In reply to Zelinxia [2011-03-05 16:26:06 +0000 UTC]
My pleasure! Thanks for the comment!
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BatmanWithBunnyEars In reply to ??? [2011-03-05 10:45:12 +0000 UTC]
This is helpful and well-organized. I have to disagree that there are always reasons for realistic talents; does something cause someone to be smart, or are they just born that way? Many physical attributes such as size and flexibility are also given at birth without any particular reason. Also, et cetera is abbreviated etc.
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WarriorLoverInc In reply to BatmanWithBunnyEars [2011-03-05 16:25:40 +0000 UTC]
Okay, thanks. I'll fix the etc.
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Ellamenopea In reply to ??? [2011-03-05 10:31:24 +0000 UTC]
This is really great! Congrats on the DD!
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NellyAsher In reply to ??? [2011-03-05 10:00:32 +0000 UTC]
Good guide. I especially agree with the part that flaws make characters believeable. Though it doesn't necessarily have to be something bad - for a villain, impulses to help somebody can also be counted as flaws.
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WarriorLoverInc In reply to NellyAsher [2011-03-05 16:24:19 +0000 UTC]
Yes, very true. Anything of the opposite nature of the character can be counted as a flaw I suppose.
Thanks for the comment.
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Solarune In reply to ??? [2011-03-05 08:19:56 +0000 UTC]
Short, but sweet. This has a lot of good tips that are very useful, and I particularly like the inclusion of the challenges. Nice work!
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rainbowdoodles16 In reply to ??? [2011-02-26 01:44:18 +0000 UTC]
Wow. Thanks for this! At times, I really have a hard time thinking of a perfect character for the story, but thanks to this, I won't be having a hard time anymore!
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WarriorLoverInc In reply to rainbowdoodles16 [2011-02-26 02:37:19 +0000 UTC]
Yay! It helped you! I hope you like! Thanks for the
too.
It means a lot.
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rainbowdoodles16 In reply to WarriorLoverInc [2011-02-26 03:03:55 +0000 UTC]
Yeah, it helped me a lot, especially now that I was thinking of letting go of writing! HAHA. No problem.
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Saidani In reply to ??? [2011-02-25 01:35:16 +0000 UTC]
Mm, I'm always fascinated by how other people come up with characters. I'm mostly reading this for curiosities sake (I'm set in my ways, my characters come to me naturally and I can never sit down and forcefully create them) but there's some awesome advice. Especially about the past of the character. Most people never seem to incorporate the characters past into the present story.
Awesome job!
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WarriorLoverInc In reply to Saidani [2011-02-25 12:49:44 +0000 UTC]
Thanks! I've gotten a lot of compliments about the Past part, I'm surprised it's not a standard in other guides, it's really important.
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Saidani In reply to WarriorLoverInc [2011-02-25 13:53:09 +0000 UTC]
I am as well, but your guide seems to be the only one I've read that really points out the importance of the past. It's sup rising but awesome.
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flareblitz In reply to ??? [2011-02-23 12:12:15 +0000 UTC]
!
This is very helpful! I love the challenges! :>
I've always found that for me, I associate a character with a name immediately after their genesis... It's very hard for me to maintain a focus on someone if that person hasn't got a name, ahaha. And once I've fixated on a name, it rarely ever changes, because if it does, it wouldn't feel right... >__<" Just an alternative viewpoint on naming.
(But I do love that website. In fact, I love most baby-names books and sites! Etymology's a very important part of naming, for me, unless it's a name in an invented language...)
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WarriorLoverInc In reply to flareblitz [2011-02-23 12:48:51 +0000 UTC]
Thanks!
Sometimes I do that to, have a name in my head and don't change it. But I always have backup names just in case.
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flareblitz In reply to WarriorLoverInc [2011-03-13 12:31:58 +0000 UTC]
Ah! Yeah... I hate it when you get into a dilemma about which name fits better, though. D: So hard to decide! XD
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WarriorLoverInc In reply to flareblitz [2011-03-13 21:44:34 +0000 UTC]
I know! I'll have a list of seven AWESOME names and can only use ONE, and then later I can't seem to make a single name fit right!
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