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Published: 2023-09-12 05:12:10 +0000 UTC; Views: 419; Favourites: 1; Downloads: 0
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Description
1. JOSELYN (HP: 180, ARMOR: Light, SPEED: 4)Affiliations: Beauty, Attacker
BASIC: Passionate Strike; +20 damage and inflict Fractured*
SPECIAL: Protective Rage; +30 damage to all enemies. If Ridley is an ally, gain Defense Bonus* (3 TOKENS)
ABILITY: The Ride-or-Die; If Ridley and/or Mia are allies, whenever they are attacked, this card instantly counters the attacker with their BASIC.
ABILITY: Silent Suffering; After this card takes a turn, flip a coin. If heads, this card recovers 20 HP.
"After the death of her father, Joselyn became isolated and emotionally closed off. The few she did care about, however, she would give her upmost protection. Springing into action whenever her close friends are attacked, Joselyn will hold nothing back defending those she loves."
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2. RIDLEY (HP: 100, ARMOR: Light, SPEED: 2)
Affiliations: Beauty, Support, Outcast
BASIC: Follower; Grant 1 Attack Token to a selected ally of your team.
SPECIAL: Radiance; Grant all allies Defense Bonus for the next round. Any Beauty allies are also given Attack Bonus. (3 TOKENS)
SPECIAL: The Loved; Call an ally to attack for you, using their BASIC attack. If the selected ally is Beauty, both this card and the selected ally gain 2 Attack Tokens. (2 TOKENS)
ABILITY: Scarred; When this card reaches half health, they gain STEALTH* for the rest of the game.
"Raelyn 'Ridley' Demos was a simple girl in an unforgiving world. She's made her mistakes and suffered the consequences, the worst of which leaving her face scarred and permanently blinded. Even without her vision, Ridley is surrounded by true friends willing to paint the town red protecting her."
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3. MIA (HP: 150, ARMOR: Light, SPEED: 5)
Affiliations: Leader, Beauty, Attacker
BASIC: Assert Authority; +20 damage and flip a coin. If heads, the target is inflicted with STUN for the rest of the current round.
SPECIAL: Cruel Unity; For every Beauty ally, this attack deals +15 damage. (3 TOKENS)
LEADER: The Head Cheerleader; When this card attacks, you can select an ally to assist with their BASIC attack.
ABILITY: Blackmailer; If Joselyn is an ally, she will automatically assist with her BASIC attack whenever this card attacks.
"Consumed by the pointless fame and popularity of high school, Mia was cold and ruthless to those she deemed lesser than her. Leading a toxic cheerleading squad, any and all stepped out of her path as she walked. Nothing was a secret from her, and if she wanted to tear someone down and leave them outcasted by her hivemind, she certainly would."
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4. HECTOR (HP: 160, ARMOR: Light, SPEED: 3)
Affiliations: Leader, Beauty, Outcast, Attacker
BASIC: Silencing Assault; +20 damage
SPECIAL: No Other Option; +30 damage. Inflict STUN and FRACTURED until the end of the next round. (2 TOKENS)
SPECIAL: Looming Threat; Gain STEALTH and inflict all enemies with DEFENSE HINDER for 2 rounds. (3 TOKENS)
LEADER: Gang Leader; Whenever an ally attacks, they inflict an extra +10 damage. If this ally is Attacker, they inflict +30 damage instead.
ABILITY: Unrelenting Hunter; When this card reaches half health, it gains ATTACK BONUS for the rest of the game.
"A sweet prince charming to carry you away into the sunset, that was the harmless image Hector wanted to present himself as. Behind the facade, he was actually a manipulative, controlling sociopath not above silencing anyone who spoke up against him."
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Legend:
BASIC: An attack that does not require Attack Tokens to use.
SPECIAL: Attacks that require a set number of Attack Tokens to use.
LEADER: A passive effect that only activates when the associated card is selected as Leader. Each player can only have 1 Leader in their team.
ABILITY: A passive effect always active as long as the card wielding it is still standing.
ARMOR: How much damage gets resisted whenever this card is attacked. (LIGHT = -5, MEDIUM = -10, HEAVY = -15)
SPEED: Dictates the turn order. Cards with higher numbers will take their turns first, going from 5 to 1.
TOKENS: Tokens that players spend to use Special Attacks. All cards start with 3 Tokens at the beginning of the game, and all gain 1 token when a new round starts. (All cards have taken their turns)
*DAZED: This card cannot counterattack, heal, or assist other cards.
*STEALTH: This card cannot be targetted by the enemy, but can still be hurt from attacks that target your whole team.
*STUN: This card is frozen for a certain amount of time.
*FRACTURED: This card cannot heal.
*DEFENSE HINDER: This card suffers +10 extra damage when attacked.
*DEFENSE BONUS: This card resists +10 damage when attacked.
*ATTACK HINDER: This card loses 10 damage power in their attacks.
*ATTACK BONUS: This card inflicts an extra +10 damage in their attacks.