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#bigboss #foxhound #metalgearsolid #peacewalker
Published: 2015-08-03 01:40:12 +0000 UTC; Views: 2111; Favourites: 5; Downloads: 6
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Description
I'll tell you the truth... this one means nothing to me. Zilch. Nada. Zip. Zero. But for the sake of completion, I figured I'd put it up here anyway to show I did have it. But there was no challenge to this... no sense of accomplishment... No fun. It was just an insanely tedious grindfest. Kojima, I love you man, but what were you thinking when you approved this? The Metal Gear Solid 2 Big Boss codename was hard as crap to achieve but at least you felt accomplished when you'd finished it. When you finish this, it's just "Thank God that's over!"But I digress.... the only tip I have for someone wanting to pull this off is it's important to know that kidnappers count as non-lethals. Do the eliminate the kidnappers mission over... and over... and over and over and over and over and over and over and over again until you get the codename to pop that you're wanting but don't exit from that screen. Reset the game before it can save so you'll know that weapon is balanced with your others then move on to another one. I really REALLY hope Phantom Pain doesn't do anything dumb like this though.
The requirements for this are that you have mostly non-lethal knockouts and that you have pretty close to the same number of knockouts for every weapon TYPE. Not every weapon (thank God) just every weapon type. So about the same number of knockouts for handguns, machine guns, assault rifles, sniper rifles, placeable weapons, throwing weapons, etc.