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willienoel — Ripper Roo

Published: 2020-07-14 08:59:36 +0000 UTC; Views: 499; Favourites: 0; Downloads: 0
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The next phase of the development of Ripper Roo was to make some dimensional sense of what was taking shape. These drawings are dated February 12, 1988. They were created at Pixar as I was working in the top floor corner conference room at the main office structure at Sullivan Bluth Studios. Those days were happy times!

The paraphernalia on his body cartoon blue mouse was over the top for the original PlayStation console. I was thinking that it could be created as a texture in Photoshop and then placed over the polygon structure of the modeled character. The pistons were over complex as well with elements that operated as flexible joints at the top. You can see a little schematic I doodled on the back view. I opted to keep the exhaust pipes.

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willienoel [2020-07-14 09:00:20 +0000 UTC]

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