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# Statistics
Favourites: 24; Deviations: 35; Watchers: 6
Watching: 12; Pageviews: 6525; Comments Made: 46; Friends: 12
# Comments
Comments: 24
koko-bridgehill [2011-05-26 00:05:09 +0000 UTC]
thanks for the on "is that where eagles dare?"
UP THE IRONS!!
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Genzel In reply to Superjumpman91 [2011-05-12 00:48:31 +0000 UTC]
Thanks for your favouriting as well! I noticed on your profile that you are from Marysville, I'm from Delaware ^^ Small world
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Superjumpman91 In reply to Genzel [2011-05-12 01:50:28 +0000 UTC]
Thanks for the multiple faves
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Genzel In reply to mherrador [2011-03-27 13:56:08 +0000 UTC]
Np, your work is really awesome. Thanks for making such beautiful images
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Nocte-Vagus [2011-03-20 02:57:22 +0000 UTC]
Hey there. I was just wondering, would you be willing to work with me, on a Halo film. (Not like RvB, though they do have some awesome raw animation footage)
The group I'm trying to put together is called "Foenix-Studios". (Yes I know it's spelt wrong, lol.)
It's focus' are making games, movies and writing books.
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Genzel In reply to Nocte-Vagus [2011-03-20 03:17:33 +0000 UTC]
What kind of film is it? What would I need to do? Sounds interesting enough, I would like to know more.
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Nocte-Vagus In reply to Genzel [2011-03-20 03:21:17 +0000 UTC]
Well, it's a Halo movie, based on the events that take place after Halo 3. I've already got a partial script written.
I'm working on getting a musician, and a concept artist, and with you I'd have a 3D artist.
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Genzel In reply to Nocte-Vagus [2011-03-20 03:31:36 +0000 UTC]
So it wouldn't be filmed in a Halo game? A fully animated, textured, and modeled film, from scratch, is a very large amount of work, especially for just one 3D artist. What I have modeled so far is for a game add-on, and even though I that needs to be made for it is some scenery, weapons, and rigged armor, I still have a ton to do.
Unless you had many other committed modelers, animators, and texturers, I don't think I have the time for something like this.
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LordFrostcraig In reply to Genzel [2011-03-20 03:48:01 +0000 UTC]
Thought I'd put in my two cents...
A Halo film from scratch wouldn't be too much work... You could use an animator, and use drawings. Although you'd need a lot for frames. Pivot, anyone?
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Nocte-Vagus In reply to Genzel [2011-03-20 03:40:50 +0000 UTC]
I'm working on getting more than one artist right now, it's just a little harder than I thought.
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Genzel In reply to Nocte-Vagus [2011-03-20 03:53:32 +0000 UTC]
I know from experience that a lot of people don't want to join projects unless they will know for sure that real progress will be made and that they won't be working for nothing. I don't mean to discourage you, but it can be very difficult to recruit people for large projects without some assurance. Most large projects never reach completion, so most people will be reluctant to commit to anything that seems unsure.
Unless you have experience with this sort of work, I would recommend trying a different medium. Even if you have really good ideas, you should expect to be doing a majority of the work if you are the team leader.
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Nocte-Vagus In reply to Genzel [2011-03-20 03:57:53 +0000 UTC]
Ok, well thanks for the advice.
If I gets things going, would it be ok if I contacted you again?
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Random223 [2010-11-29 08:12:08 +0000 UTC]
Thank you for watching. Seems I'm the first. You'll see the new items Saturday.
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Genzel In reply to Random223 [2010-11-29 18:44:39 +0000 UTC]
I was browsing the site for some inspiration and saw your work. Your stuff looks excellent. I make 3D models of mostly swords and guns, and most of the stuff I model I convert to be played in the console and PC game Oblivion.
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Random223 In reply to Genzel [2010-11-29 20:10:08 +0000 UTC]
You mean you change 1-2 things and put files this and that and then they can appear in Elder Scrolls IV Nice. But it would be more awesome if you'd convert items that shall be played in Elder Scrolls 5
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Genzel In reply to Random223 [2010-11-29 20:31:08 +0000 UTC]
Yeah, all Bethesda games, Fallout or Elder Scrolls, come with the construction set. If you make a 3D model you need to give it collision, or if it is armor, weight, or a creature, animations, and then import it. With the construction set you can really do anything with what comes with the game or with your own resources. The next Elder Scrolls will come with a construction set for sure because the modding community is so large; the TesNexus site has almost 2 million members.
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