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# Statistics
Favourites: 55; Deviations: 55; Watchers: 17
Watching: 64; Pageviews: 9949; Comments Made: 48; Friends: 64
# Comments
Comments: 17
G-Saviour18 [2009-11-22 17:51:30 +0000 UTC]
Finally accomplished my goal of getting bots to run though a wall, works perfectly inside ut3 and udk, took ages! thanks for the help along the way
👍: 0 ⏩: 1
aDFP In reply to G-Saviour18 [2009-11-28 18:16:19 +0000 UTC]
You're welcome
My experimenting with UDK is on hold while I get to grips with Unity. Not as powerful as Unreal, but really easy to use, and very versatile. I'm even using it to prototype my Unreal projects.
👍: 0 ⏩: 0
G-Saviour18 [2009-11-17 14:33:59 +0000 UTC]
Hey Dan, almost got this wall done, I've posted a screen of my kismet sequence which can be found below.
My most recent attempt at solving this has been to add a trigger volume around the wall I want to be jumped through. Heres the kismet code I've rigged up to it which allows for the four middle pieces of the wall to be destroyed:
[link]
As pictured there are two seperate sequances, the one on top works but this just simply makes the middle pieces disappear completely, I want them to fall down rather than just disappear.
The one below this I thought would do what I wanted but nothing seems to happen, any suggestions? Thanks
Also I don't have a Skype account so sorry bout posting here all the time I'm on msn messenger if u have one
👍: 0 ⏩: 1
aDFP In reply to G-Saviour18 [2009-11-17 22:12:49 +0000 UTC]
Personally, I'd be getting stuck into the fracture mesh system in UDK. Seriously, there's no good reason not to dump UT3 and build a stand-alone. Hourences has a great tutorial at [link] as well as tutorials on Lightmass and Softphysics.
Also, your link didn't work. Any chance you could send me your msn address?
(You should get Skype though, the ability to chat about technical problems while sharing your screen is invaluable.)
👍: 0 ⏩: 0
G-Saviour18 [2009-11-15 18:02:40 +0000 UTC]
Hey Dan, hoping you can help me out with a problem I have inside Unreal Kismet, basically how can I get a bot to shoot a mesh? Thats it, that simple, I'm just clueless with Kismet, for more info on this if you want check out my post on the unreal forums at:
[link]
Thanks for the help
👍: 0 ⏩: 1
aDFP In reply to G-Saviour18 [2009-11-15 20:52:28 +0000 UTC]
I was thinking about a similar problem recently. My solution would be to either
1. Put the destroyable wall (and trigger volume) across a gap, so that you have to jump at it, rather than be able to walk into it.
2. Create a 'run-up' trigger volume close to the wall trigger volume, with a Kismet script set to time out after a very short time. With this method, the player would have to get a run up, ie. run through the first trigger and hit the second trigger before the timer ran out.
3. The other way would be to create an event sequence in matinee, which would show the player running at the wall.
Hope that's useful
👍: 0 ⏩: 1
G-Saviour18 In reply to aDFP [2009-11-15 21:10:52 +0000 UTC]
Thanks for your reply, havin a bad day today, been online since 10 this morning and havn't accomplished anything new yet! You didn't mention how I get a bot to shoot at the wall tho, I cant work out how to assign the action to a bot, thats all, I have the rest of the kismet done I just can't seem to attach it to the bot so that he does it, thanks again if u know how
👍: 0 ⏩: 1
aDFP In reply to G-Saviour18 [2009-11-15 21:27:31 +0000 UTC]
Not without going into Matinee or Unrealscript. Sorry. Feel free to skype me anytime. I don't always check deviantArt that often, but I've always got skype on, whenever I'm at the PC.
👍: 0 ⏩: 2
G-Saviour18 In reply to aDFP [2009-11-15 22:38:16 +0000 UTC]
Hey Dan, was wanderin if you might wanna collaborate on this mod I'm workin on? I'm not sure what you're intending to specialise in but if you like the idea of workin on actionscript and kismet then lemme know cos I'd rather much spend time on modelling and other stuff, had my share of code stuff from last year! No worries if you're not interested just thought I'd ask to save myself some time
👍: 0 ⏩: 1
aDFP In reply to G-Saviour18 [2009-11-16 00:11:28 +0000 UTC]
Thanks for the offer. I'd be happy to help you with a bit of kismet, but I'm not volunteering for any unrealscript coding. I was designated code monkey all last year, and I'm still trying to lose the title.
Oh, meant to ask, are you doing this as a UT3 mod, or are you using the UDK?
👍: 0 ⏩: 1
G-Saviour18 In reply to aDFP [2009-11-16 00:33:37 +0000 UTC]
lol thanks for the help, I'm using UT3, hope thats not a bad thing Theres not that much that I have to code for this game idea I have anyway, I've got 4 or 5 main features which need to be custom built, I can do most of them easy enough, stuff that I have no idea how to do and you might have a better idea of you can take care of and of course get credit for it, namely this wall thing I've got myself into and maybe a way of telling bots to go after a certain spawned object within the level, those both can be done in matinee.
I'm planning on making a few characters and having them playable to as near a professional standard that I can, making some custom weapons, static meshes and scripting at least one original game mode. Thats about it I think and any help you'd like to give will be welcome, having a go at the wall would be very much appreciated but any help you could contribute would be nice
👍: 0 ⏩: 0
G-Saviour18 In reply to aDFP [2009-11-15 21:43:47 +0000 UTC]
cool, tried your first suggestion, good idea didnt think of making a gap to get the bot jumping, just tryin to work out how to make the mesh collapse as the character jumps through now,hmmm...thanks for the help
👍: 0 ⏩: 0