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vectr [471061] [] "tsr"

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# Comments

Comments: 2

stotty [2003-08-20 15:35:54 +0000 UTC]

Have a great big welcome to DA

and thank you for the great comment. Hmm, great points about photorealism and the lack of it in 3D art... Only once or twice have I seen something which I could not tell from reality - though those pieces were created by the masters and must have taken forever. Lighting is the biggest killer, second to texturing. Patience has to be a huge key though - if you haven't that, then you can't expect to get close.

Hmm, I'm rambling a tad huh? - - I try to get close to real, but I am using the wrong tools really.

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vectr In reply to stotty [2003-08-25 11:02:56 +0000 UTC]

Rambling? No, That's my affliction

Today I became a stone-age 3D animator... I created fire in 3D Max!
Thanks for the welcome, and I hope I have the patience to develop skills such as yours.
I've often found myself sussing out how something can be done, and having satisfied my curiosity, unable to find the motivation to master it (2D print design as a source of income not-withstanding).

I guess I have post-millenial attention deficit disorder

I think, however, that I might make 3D my hobby in much the same way that wood-working retired hobbyists get along.

Respect,
vectr

ps. Did you not find sections of Toy Story or that fight scene in Reanimatrix almost flawless with respect to reality?
Admittedly, they chose a less ambitious subject matter than landscapes, and it seems that eyes (being our 'window to the soul') are still not possible to convincingly model.

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