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# Statistics
Favourites: 50; Deviations: 182; Watchers: 50
Watching: 135; Pageviews: 17009; Comments Made: 345; Friends: 135
# Comments
Comments: 35
nadjasybill [2016-01-02 16:37:20 +0000 UTC]
Hello!
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To help you get started with the group, please check out our Important Information box to find out how we can help you, including submitting your photographs into the group, receiving constructive feedback, promoting your photography contests and more! Find out how you can submit your work to the group here .
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We hope you enjoy the group!
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Sassy-Cat-Sooo-Catty [2016-01-01 14:42:34 +0000 UTC]
Hi and welcome to We are so happy you've decided to become a member and hope you enjoy the group!
Should you have any questions please refer to our group faq journal below or feel free to note the group!
UPDATED FAQ Sheet for Unframed-Nature 2015:iconhugpileplz: Welcome (Back) to Unframed-Nature,
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:iconcip25::iconcip26::iconcip27::iconcip28::iconcip29::iconcip26::iconcip25: ***If you just need info. about our "Submission Limits, Folder Descriptions, Folder Rules"
simply scroll DIRECTLY past this first section on "Introduction and Welcome" to the VERY NEXT SECTION where you will very likely find exactly what you are looking for! Thank you! Hope that helps!***
:iconwhiteflowerplz: Introduction and Welcome! :iconwhiteflowerplz:
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A REALLY SUPER YEAR in 2015!
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yuuike [2015-07-31 17:17:23 +0000 UTC]
Ahhhh thank you so much for the watch bby Β I really appreciate it <333
If you like my art feel free to check me out onΒ YouTubeΒ , TumblrΒ , orΒ FacebookΒ Β Β //shamelessly advertises LOL
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wildspark In reply to yuuike [2015-08-03 12:04:23 +0000 UTC]
Hey just jumped over to your YouTube channel, it has quite a lot of helpful videos. Glad I checked it out !
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yuuike In reply to wildspark [2015-08-03 17:36:06 +0000 UTC]
haha thanks again for the support~! >v<
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Azot2024 [2014-08-22 14:34:13 +0000 UTC]
Hi! I need you little help
Can you +fav this work azot2014.deviantart.com/art/Neβ¦
I participate in art`s competition.
Thanx a lot! I faved you work too! )
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wildspark In reply to QuantomStarBox [2013-01-07 08:55:49 +0000 UTC]
No worries, they are stunning!
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Cosmic-Cherry-Tree [2013-01-05 17:10:34 +0000 UTC]
Welcome to Beautiful-Cosmos
We're very happy to have you with us!
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wildspark In reply to Cosmic-Cherry-Tree [2013-01-05 21:23:21 +0000 UTC]
Thank you for the warm welcome.
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h3llb0yn3cr0 [2012-03-09 16:48:09 +0000 UTC]
Hello, you may recognize me as the founder of the #SpacesBetween group. I'm just here to drop by and give some quick critique on the pieces in your gallery.
By far, I'd say Refuge is the best piece in your gallery. We'll come back to it in a second. A couple of basic mistakes that I can spot in some of your earlier pieces are: Too many stars in the background (most evident in Journey Through a Star Cluster )
Pretty self-explanatory, I guess. People don't want to see a cluttered background. At the same time it's best not to be too sparse with your starry backgrounds, otherwise it might seem like they're not there at all. Refuge is the only piece I could spot that shows any awareness of this principle, and even then it was somewhat of a trick; I can still see tiny little grey pixels, mostly overshadowed by brighter, closer stars. Not enough clarity (also most evident in Journey Through a Star Cluster )
Simply put, some of your stuff just seems blurry. Though Journey Through a Star Cluster is definitely the most blatant example of this, Isolation could be seen as an aversion to this mistake. The background and the planet are quite clear and you can see individual pixels in the stars easily. Too much uniformity (example in Isolation )
Most of the starfields in the background tend to look the same all over, and basically boring. You started to show some awareness of this rule around Colony , where some stars in a group were darker than another star group, and you can trace a rough 'line' where lighter stars run. It helps make the background more interesting to look at. Slight color tinges here and there help as well. Bad planet texture (quite a few)
Basically I feel this speaks for itself. The best antithesis of this that you've cobbled together would be Isolation , which can be easily originally reproduced by going out and taking a high-definition picture of, say, some marble, and tweaking colors, then using that as the texture. You've used a similar technique in Refuge , where you used clouds instead, but the principle stands. I'd like to mention, though, that on that texture the largest light part stands out unfavorably, and could have been reduced digitally to a simple dot, much like another part on the same planet.
In the end, Refuge stands out as having avoided most of the pitfalls easily enough, and help you get a decent idea of what you should build upon.
Hope this helps.
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wildspark In reply to h3llb0yn3cr0 [2012-03-10 13:33:14 +0000 UTC]
Hello, this is really, really good feedback!
I am going to re-read your notes over and over again in future. I appreciate your time and effort in replying to me, and I'll keep practising until I come up with something better.
Thank you so much.
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h3llb0yn3cr0 In reply to wildspark [2012-03-12 15:51:39 +0000 UTC]
Absolutely no problem, very glad I could help
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creatureart [2008-07-10 11:43:37 +0000 UTC]
Hi and welcome to DA from me too. Just wanted to pop by and thank you for the deviant watch, Wildspark. Its much appreaciated. ^^
Oh, and you snapped up a snazzy username there.
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wildspark In reply to creatureart [2008-07-10 11:46:18 +0000 UTC]
Thanks for the warm welcome.
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creatureart In reply to wildspark [2008-07-10 11:54:45 +0000 UTC]
Anytime.
Uhm.. just randomly, you wouldn't go by the first name Sam, would you? You're looking awfully similar but I never can tell on the net.
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Prota-Girl In reply to wildspark [2008-07-10 22:53:50 +0000 UTC]
ACK! I KNEW IT! Its me, Zelos! xD
Awesome to see ya gain!!!
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