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2753Productions — AIM-120 AMRAAM WIP 3

Published: 2010-04-20 18:01:11 +0000 UTC; Views: 3166; Favourites: 28; Downloads: 0
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Description Started doing the textures on my AIM-120 AMRAAM, though there is still a tiny bit of modeling to do to this - decal placement and "format" from the US Air Force and Raytheon.

This side is textured with the decals, I still have more to put on the other side, and model small details like extra screws for internal mountings that are visible from the outside, wing locks, launcher mounts etc.

Cinema 4D R11.5
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Comments: 11

Irrevent [2010-04-21 01:49:34 +0000 UTC]

Nice missle! how many polys??

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2753Productions In reply to Irrevent [2010-04-21 03:00:24 +0000 UTC]

Thanks - roughly 92k

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Irrevent In reply to 2753Productions [2010-04-22 02:59:55 +0000 UTC]

aha that's high!

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2753Productions In reply to Irrevent [2010-04-22 11:24:10 +0000 UTC]

Hmmm no not really at all, all of them will be 100k or less, and very very high resolution, in scenes with similar high resolution vehicles etc that would have a poly count of a million or more easy, in film and television it is very common to see extremely high poly counts, the Battlestar Galactica model just by itself for instance was over 7 million poly's

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Neon-Monkey [2010-04-20 21:41:35 +0000 UTC]

Loves it!

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2753Productions In reply to Neon-Monkey [2010-04-21 03:00:59 +0000 UTC]

Thanks mate

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Neon-Monkey In reply to 2753Productions [2010-04-21 05:14:29 +0000 UTC]

Welcome:

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Dani-Sang [2010-04-20 18:06:45 +0000 UTC]

- HIRE THIS MAN! SOMEBODY!

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2753Productions In reply to Dani-Sang [2010-04-20 18:11:25 +0000 UTC]

LOL don't I wish Right now I would almost work for just a smile >.>

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TomKilbane [2010-04-20 18:03:55 +0000 UTC]

that looks like it might leave a mark

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2753Productions In reply to TomKilbane [2010-04-20 18:08:05 +0000 UTC]

Very well could LOL

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