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Published: 2010-04-20 18:01:11 +0000 UTC; Views: 3166; Favourites: 28; Downloads: 0
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Description
Started doing the textures on my AIM-120 AMRAAM, though there is still a tiny bit of modeling to do to this - decal placement and "format" from the US Air Force and Raytheon.This side is textured with the decals, I still have more to put on the other side, and model small details like extra screws for internal mountings that are visible from the outside, wing locks, launcher mounts etc.
Cinema 4D R11.5
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Comments: 11
2753Productions In reply to Irrevent [2010-04-22 11:24:10 +0000 UTC]
Hmmm no not really at all, all of them will be 100k or less, and very very high resolution, in scenes with similar high resolution vehicles etc that would have a poly count of a million or more easy, in film and television it is very common to see extremely high poly counts, the Battlestar Galactica model just by itself for instance was over 7 million poly's
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2753Productions In reply to Dani-Sang [2010-04-20 18:11:25 +0000 UTC]
LOL don't I wish Right now I would almost work for just a smile >.>
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