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600poundgorilla — Untitled-3

Published: 2023-06-22 18:43:01 +0000 UTC; Views: 398; Favourites: 5; Downloads: 0
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H2 on Strathmore Plate and Moleskine Paper. I think it was Pentel and Copic Brushpen for the ink work. scans from the sketchbook. gathering up what files I can salvage. 

Note on Process:
Getting a better hang of Adobe generative fills, very different but same genus of tools, also getting much tighter control working with Midjourney. Still version5 is terrible with words and likenesses are easier achieved by describing the subject rather than using a character or actor name, the focus needs to be on meaning and substance, specificity the tools can be used as part of your process it can’t substitute meaning intent or replace the creative force at work leading it. 

These are my continued experimentation getting friendly with my new AI co-workers, in a future with sophisticated diegetic devices and anthropomorphic tools I assume Ai  will kill me but that it will be a privileged person who initiated the process. 


Ongoing processes and ethical intent. A representation of my original works aesthetic and style: 

I’m using my name and threading it into strings as I’ve attempted to find the right string of words and prompt pairings to art direct an “attilaadorjany type detail or material or style” or “in the style of AttilaAdorjany” a 3D render or illustration, but these represent clean versions of my total art direction from thumbnails to previews of our game worlds. These are unaltered by me outside of Midjourney and are *not* what I would call finished more a look into my sketchbook. I’m representing ideas and characters from our original worlds and doing so with as much authenticity as possible. But I am very proud of my progress training to be a better writer, and by extension a better prompt engineer. I have had the need to be a creative director art director and creative lead so the content of the description and the material provided to guide you and your understanding of the client and the intent o the work is the foundation without it you are in the wind. 


I’ve established a sort of code-of-conduct for myself when utilizing AI:  I won’t use any artist’s name, as a reference point for style, nor any famous IP or person’s name when inputting my set of instructions; I want to avoid the obvious pitfalls of these tools, and am doing my best to not create a scenario where I’d be accused of any sort of plagiarism. My intention is to use this as a tool of expediency, to render polished mock-ups or layer elements for use in UnrealEngine and or as part of an animation or narrative sequence combining other traditional materials as I work in the ways I’ve always done. better prompt engineer or synthographer is only to real attempt to be better at one of many tools but it seems so much the focus suddenly in the last few months for others that include this level of detail in this one regard. 

Please checkout my YouTube channel share all processes and provide creator focused videos

 www.youtube.com/channel/UCEQvn…


Trying to find the right language to remain ethical as I represent and market our company’s IPs, brand, and my own work is important to me and something I feel is worth mentioning. For years I’ve shared access to my original characters protected under the Creative Commons. So it might be a challenge but I’m hoping if I share the process through my channels I can help others find the right communication tools to continue to work ethically. To share knowledge and promote this idea as I have done in the past. A worthwhile challenge I think. I hope you think so too.


My commonly used “traditional” tools are:


SCULPY, CREATURE CLAY, AIRBRUSH ACRYLICS, STRATHMORE PAPER, & COPIC INKS.


My commonly used digital tools are:


ADOBE CC, PROCREATE, BLENDER, UNREALENGINE5, & ABLETON CHAT GPT and now MIDJOURNEY and BING

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Comments: 2

13Skye01 [2023-06-23 15:48:39 +0000 UTC]

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600poundgorilla In reply to 13Skye01 [2023-06-23 22:37:36 +0000 UTC]

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