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AB0180 — Spider Tank revised

Published: 2008-05-08 15:25:49 +0000 UTC; Views: 4582; Favourites: 66; Downloads: 99
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Description I'm not sure why i didn't upload this some time ago as I actually made these changes back when I did the collage image. But eh here it is, the spider mech with some adjustments to height, scale and position of its body parts.
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Comments: 13

bruveping [2017-05-08 16:59:25 +0000 UTC]

muy bueno

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Demientieff [2011-11-30 19:49:56 +0000 UTC]

Nice! I used your art here: [link]

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AB0180 In reply to Demientieff [2011-12-11 12:21:38 +0000 UTC]

Um dood, you didn't ask permission to do that, please remove my model from your image immediately or I will be reporting you.

Ordinarily I would be ok with people using my stuff but not only did you not ask permission you didn't even do anything creative or worthwhile with it. So once again, remove it ASAP or I WILL be reporting you.

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Demientieff In reply to AB0180 [2011-12-11 18:05:28 +0000 UTC]

lol ok I saw a lot of other people doing this but I guess I did not read the fine print sorry to hurt you. I will replace it with another. Worthwhile to you and others can be different as we are all different people but to each his own.

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AB0180 In reply to Demientieff [2011-12-14 07:17:11 +0000 UTC]

Alot of other people? who? As far as I am aware I've only let 2 people use my models in the past and both of them asked permission.

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Demientieff In reply to AB0180 [2011-12-14 19:58:56 +0000 UTC]

Never Mind was talking DA as a whole. Anyways have a good day.

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spartan2610 [2010-07-05 17:52:09 +0000 UTC]

bravo

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indu111 [2010-03-17 07:13:47 +0000 UTC]

i love this one!!!!!! i love the hydraulic system u have designed for the legs......actually looks that it will work.....do u just go on making it or u sketch it and make it...

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Maxidius [2008-05-14 19:00:26 +0000 UTC]

Nice job, what's the poly count like?

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AB0180 In reply to Maxidius [2008-05-14 22:44:39 +0000 UTC]

112819 polys. Why do people care so much about poly counts anyway? lol

I have a high end pc that I upgrade every 2 years or less so it allows me to go nuts with polys as much as I want but even without the limitation I purposely model with as few as possible as my course teacher always said it was better to 'think' that way no matter what you were making. Good advise, especially for someone like me aiming for the games industry some day.

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Maxidius In reply to AB0180 [2008-05-15 00:00:32 +0000 UTC]

Yeah, that's exactly why. My focus in school right now is game art and design so I hope to be modeling for video games as well. In general though it's good to have a good handle on your poly count and not waste geometry and render time on things you'll never see. Anyway, good job!

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dmaland [2008-05-08 15:35:28 +0000 UTC]

Very well thought out, especially mechanically.

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lockpict [2008-05-08 15:27:06 +0000 UTC]

robot yeahhhh...
i like it

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