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Published: 2023-04-16 14:59:29 +0000 UTC; Views: 1531; Favourites: 16; Downloads: 0
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Description
I tried a new software called Plasticity. It's a CAD modelling tool but made specifically for artists and not engineers. This was what I used to test it, and I'm impressed.
I should probably watch the course I bought with it, instead of fighting with it until I figure it out, but the issue is that I am actually succeeding with my stubbornness, you see? xD
I'll definitely be using this more for the complex hard surface models, especially with large beveled edges and curved surfaces, the exported mesh has weighted normals and is correctly shaded out of the box already.
Software and tools used:
Plasticity
Blender Cycles
Credits:
Art by AbdouBouam
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Comments: 9
Gogpaw [2023-10-16 17:28:01 +0000 UTC]
👍: 0 ⏩: 1
AbdouBouam In reply to Gogpaw [2023-10-16 17:58:01 +0000 UTC]
👍: 1 ⏩: 1
Gogpaw In reply to AbdouBouam [2023-10-17 13:53:39 +0000 UTC]
👍: 1 ⏩: 0
lostintheflowoftime [2023-04-16 17:01:50 +0000 UTC]
👍: 0 ⏩: 1
AbdouBouam In reply to lostintheflowoftime [2023-04-17 10:53:03 +0000 UTC]
👍: 0 ⏩: 1
lostintheflowoftime In reply to AbdouBouam [2023-04-17 18:17:00 +0000 UTC]
👍: 0 ⏩: 0
awesome43 [2023-04-16 16:59:27 +0000 UTC]
👍: 0 ⏩: 1
AbdouBouam In reply to awesome43 [2023-04-17 10:53:09 +0000 UTC]
👍: 1 ⏩: 1
awesome43 In reply to AbdouBouam [2023-04-18 18:12:37 +0000 UTC]
👍: 0 ⏩: 0