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AceDarkfire — WiP4: BattleCruiser

Published: 2008-10-02 20:36:33 +0000 UTC; Views: 5404; Favourites: 67; Downloads: 0
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Description Work in Progress

Used a WiP render for this as an excuse to keep fiddling with Anti-Aliasing settings in Vue5i. This is the best render out of about 20 I did with varying degrees of AA Sampling.

Took 1 hour 46 minutes to render, about as long as using TOXIC Engine through Wings3D, just in this case, better lighting... and I'm not confined to a morphed sphere to get Final Gathering lighting.

I'll be doing a new turret design on the currently modeled turrets, as I'm not entirely fond of them at the moment. The new design for those turrets are going to influence the tertiary set for anti-fighter-specific duties.
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Comments: 7

SOCR [2008-10-03 00:47:16 +0000 UTC]

where is the bridge?

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AceDarkfire In reply to SOCR [2008-10-03 13:07:01 +0000 UTC]

Inside the ship where it's harder to destroy?

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SOCR In reply to AceDarkfire [2008-10-05 03:04:52 +0000 UTC]

so... if they have a power failure they're running blind? they cant see the outside? Viewports at least allow you to make judgements based on what you can see of the battle....

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AceDarkfire In reply to SOCR [2008-10-05 09:00:58 +0000 UTC]

Oh yes, because we all know when you have a power failure, it's a good idea to run to a the weakest point of a starships hull. With a power failure, that's the first place the enemy is going to go for to cut the head off the snake once shield failure happens. You kill the chain of command on a ship, and that's it. Without a Command and Control center, if the shop gets power back, it's useless and freegame, just as much as when it has a power failure. Even with a back-up CnC, it won't change anything about your observation, because the back-up CnC isn't going to have windows.

Also, it isn't like someone can't run to the damn hangar deck and make observations from there. It won't make a bit of difference, because with a power failure, the ship is dead in space and secured internal transmissions are impossible to do - and that's something you want.

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SOCR In reply to AceDarkfire [2008-10-05 19:35:12 +0000 UTC]

Just because there are windows doesn't make it a weak point, you have just as much chance of piercing the bridge as say, an outer ammo magazine or weapon system, the engines (actually those would be more vulnerable), or any other system located near the surface of the armor. Or you could add extra armor to the bridge!

And I meant the bridge, not the entire ship command. The bridge, where they control the ship's navigation. That could be completely separate from fire control, communication control, and overall command. If you want to make it real hard for the enemy those four could be in completely different spots.

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AceDarkfire In reply to SOCR [2008-10-05 20:00:49 +0000 UTC]

1: Ammo isn't near the surface of the armor. In fact, the ship doesn't have any ammo based weapons, only Energy based.

2: Windows are more vulnerable to attack than armor. Windows are either going to be a very-thick glass (which reduces visibility due to refraction within the glass), and a currently existing transparent-aluminum, which sufferes from the same problems as thickening glass. And in space, a crack in glass will cause a catastrophic blowout, transparent-aluminum only solves the problem partially, but since it is aluminum, it turns into a gaseous vapor when it with anything hot - which is poisonous.

3: Blast-door type approach which has an achilles heal in which, during a power loss and they're open, you can't close them, and if they are closed, you can't open them. Which defeats the purpose of having windows in the first place.

4: Separating all those into individual areas doesn't solve the problem during a power failure, in fact, it only compounds it in a way. There's also the fact it reduces the response times during combat operations. If the bridge has no power (and if the bridge, which has the most redundant power supply systems is out, most likely, other locations within the ship with have no power), you have to send individuals to and from those areas to relay orders, which takes precious time, which for every minute used to do this, survivability drops significantly - after the first minute, during combat, chances of survival drop to 25%, as someone will notice a problem and remove you from the field permanently).

5: In War at sea, which is what war in space will be similar to, it was common practice to aim at the bridge on ships to remove the command staff from action, reducing the effectiveness of the ship and making it an easy target for removal from action. In other aspects, it was to capture the ship, reducing cost of life as much as possible (This is from the human side of war - in WWII, a German submarine that sunk a US Liberty Ship, had offered the survivors of said ship supplies until they could be recovered by Allied ships). In common practice, you aim at the weakest point of a ship, as stated that would be: 1) The Engine, 2) ANY location with windows, as windows represent the weakest point in the armor, ensuring as much damage as possible for as little expendature as possible).

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Overheal1987 [2008-10-03 00:05:10 +0000 UTC]

looks beastly. Fire the main cannon!

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