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AerialSpring — Rust

Published: 2005-03-02 22:01:11 +0000 UTC; Views: 142; Favourites: 0; Downloads: 17
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Description i was looking at the concept art for the matrix 2 and 3, where they were showing zion, and it got me thinking.. could i do that? so i started experimenting with how to make believable rust in the computer. i had looked up a whole bunch of different ideas online, and didn't really find anything that was good enough, so i just experimented on my own with different textures and coloring, as well i found a way to make it look 'pocked'. tell me what you think.
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Comments: 7

prognar [2005-03-03 02:41:06 +0000 UTC]

Looks pretty schnazzy, to get a more rusty/textury feel, look into some bump mapping and spectral highlights. I think that the color needs to be flatter too, there's too much shine and light dropoff, but a good start nonetheless.

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AerialSpring In reply to prognar [2005-03-03 21:06:31 +0000 UTC]

yeah i was having trouble with the shine from the very beginning. i did about 8 different ones, all had that strange high light. what exactly is bump mapping? let me know, i want to make this perfect

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prognar In reply to AerialSpring [2005-03-04 00:12:19 +0000 UTC]

with bump mapping you have another texture that is interpolated over it. It's basically the same texture only it's black and white (usually, or just dual colored) one color being low, the other being high. When it gets parsed by the renderer it takes those values (absolute white to absolute black) and figured out a height to a part of your texture.

It's a way of giving an object more of a 3D feel without having to use extra polygons. Here's the wikipedia entry for bumpmapping: [link]

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AerialSpring In reply to prognar [2005-03-04 19:20:52 +0000 UTC]

oooh thats what i did. with the pits in the rust i used two layers, one lighter than the other, and used different blending modes, and it came out with a little depth. perhaps i'm not understanding. email or im me or something so i can work on it further.

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prognar In reply to AerialSpring [2005-03-04 21:07:09 +0000 UTC]

Here's another resource for bump mapping, it is pretty complicated but there might be some 3DSM plugins for it floating around if you google enough
[link]

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prognar In reply to AerialSpring [2005-03-04 21:06:26 +0000 UTC]

Here's another resource for bump mapping, it is pretty complicated but there might be some 3DSM plugins for it floating around if you google enough
[link]

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AerialSpring In reply to prognar [2005-03-07 16:55:42 +0000 UTC]

complicated? damn that is downright rocket science to me.. its another language.. lol..

but definitely thanks.. i will look into it, and hopefully i can do it.

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