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#3dmodel #clothing #daz3d #dynamic #iray #model #ruffle #skirt #tutu #dforce #genesis8 #genesis8female
Published: 2018-02-24 07:43:53 +0000 UTC; Views: 18070; Favourites: 114; Downloads: 2394
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Description
dForce VersionHas a fair number of FBMs but most of the extreme ones are supported only through autofollow, because this often works better for simulation. Some of the built-in FBMs start out incredibly ugly, and the base outfit itself is a little distorted. This is by design, to try to separate layers of clothing enough at the start of the simulation to avoid explosions. They should settle together fine with a few frames.
For the best results, this should be simulated along an animation timeline. It can also be simulated using the option to start from the zero position. If you start simulation from a pose where the character is intersecting the clothing, bad things will happen.
Conforming Version
Supports more FBMs than the dForce version, and has a bone to swish the bottom of the skirt independently of the legs. This is intended for poses where legs are not in dramatic positions, like simple walking or standing. It does not follow the legs, only the abdomen and pelvis. If you get to the point where sections of cloth should be draping or crushing instead of the whole skirt moving as one mass, you should be using the dForce version.
General Notes
Because of the huge number of folds in this garment, I cannot guarantee all the FBMs will always play nice together without causing layers to poke through each other. Autofollow FBMs should never have this problem but the waistband may distort. For the same reason, I cannot guarantee dForce simulation will always work on every character. I can say that I can consistently animate to 60 frames without explosion, so this should be acceptable for at least most still renders.
This was a challenging garment to get to work in dForce. dForce does not like multiple layers of cloth, and it does not like stiffer cloth which was important for the tulle layers. But I think I have worked out most of the kinks.
Top not included. Only one texture. The base texture of the main fabric is neutral gray and it can be modified easily to change color or add pattern overlays in an image editor. The base texture of the tulle is white and it can be changed by modifying the base color. UVs are laid out intuitively as if the garment was cut from actual fabric, so shaders will work consistently across the entire garment.
This model and associated textures may be used in 2D and 3D art without restriction, including games. No attribution required. You may use the base texture as a merchant resource to create your own redistributable texture variations, including textures distributed for free.
If you find this useful or interesting, consider supporting my work on Patreon .
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Comments: 18
larsporsenaIV [2024-06-21 22:18:30 +0000 UTC]
👍: 0 ⏩: 0
curtiola [2021-11-21 22:19:09 +0000 UTC]
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jennygag49 [2021-04-18 17:26:40 +0000 UTC]
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ccotwist3d [2021-02-04 10:50:03 +0000 UTC]
👍: 0 ⏩: 0
cocoaberi [2020-12-23 07:39:44 +0000 UTC]
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GeoThomson [2020-10-15 15:25:24 +0000 UTC]
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robinmyford [2020-09-02 03:43:51 +0000 UTC]
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Kerya-Alexis [2020-08-02 07:23:52 +0000 UTC]
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mininessie66 [2020-05-26 15:18:52 +0000 UTC]
👍: 0 ⏩: 0
LanaCali [2020-04-11 22:14:51 +0000 UTC]
👍: 0 ⏩: 0
lily-toy [2018-10-28 15:35:52 +0000 UTC]
Here is a different shot i used it in, loved working with it !
Thank you !!!
Mature Content
👍: 0 ⏩: 0
llynara [2018-04-02 16:50:01 +0000 UTC]
Thank you, this is very nicely done! Can't wait to take it for a spin
👍: 0 ⏩: 1
seeker273 [2018-04-02 10:02:35 +0000 UTC]
This is really great! I love it, thank you for sharing it!
👍: 0 ⏩: 1