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Published: 2014-06-13 20:53:40 +0000 UTC; Views: 1417; Favourites: 38; Downloads: 9
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Maggie, Unit 7 - Red Fang, Red Sentai, Longclaw and Wind WakerRelated content
Comments: 18
wanyo [2014-06-16 13:43:19 +0000 UTC]
I'm soooooo loving this palette you've been using lately!
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ahighmentality In reply to wanyo [2014-07-01 20:41:16 +0000 UTC]
Muchas gracias, seΓ±or.
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ComboBreakerGames [2014-06-13 23:06:23 +0000 UTC]
My pixel art is bad and I should feel bad *zoidberg*
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ahighmentality In reply to ComboBreakerGames [2014-06-14 05:48:40 +0000 UTC]
Not actually sure what you meant by it, mate. I mean, I honestly dig your stuff.
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ComboBreakerGames In reply to ahighmentality [2014-06-14 06:15:59 +0000 UTC]
I just can't do organic shapes. T.T Grass, trees, people, the only stuff I have is inorganic shapes and I am so sad with it.
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ahighmentality In reply to ComboBreakerGames [2014-06-17 12:30:57 +0000 UTC]
Don't be, man. ^^ We all start the same way. Just remmember to eat your breakfeast, roll up your sleeves and keep on doing it. But if you want some help I'd be glad to aid if I can ^^
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ComboBreakerGames In reply to ahighmentality [2014-06-17 13:27:02 +0000 UTC]
That would be greatly appreciated. What tips/info/critique do you have for my art?
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ahighmentality In reply to ComboBreakerGames [2014-06-17 13:37:25 +0000 UTC]
I guess the first thing to do if you want to improve on the organic shapes would be to invest more on curves instead of straight lines. Sounds dumb - I know - but helps a lot when I'm stuck. You know, follow the motion lines of the arms, legs or stuff like that. There's a guy name Sycra on DA who posted some incredibly helpfull lessons about that on his Youtube Channel.Β
www.youtube.com/watch?v=xmiwGmβ¦
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ComboBreakerGames In reply to ahighmentality [2014-06-17 14:04:59 +0000 UTC]
Hmmm....Is there anything off with my shading? My art may just be lacking the depth I am looking for.
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ahighmentality In reply to ComboBreakerGames [2014-06-20 11:27:43 +0000 UTC]
Maybe you could try to develop the shapes better.
And sorry I took soo long, mate
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ComboBreakerGames In reply to ahighmentality [2014-06-20 14:37:49 +0000 UTC]
I'm not sure what you mean by that.
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ahighmentality In reply to ComboBreakerGames [2014-07-01 20:40:52 +0000 UTC]
Took my crappy time to get back online again. Sorry, dude.
What I meant is trying to think about tridimensional shapes. Or colouring in 3D shapes, as in a square. a cone and so on. Actually I guess I'm only telling you thins because I always get stuck while doing organic shapes and it always helps to go through the shape cheking.Β
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Pavanz [2014-06-13 21:41:46 +0000 UTC]
Que massa
SΓ³ achei meio esquisito o dither no metal do robozΓ£o
O resto tΓ‘ lindo (:
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ahighmentality In reply to Pavanz [2014-06-14 05:47:28 +0000 UTC]
Valeu demais, fio ^^ Tentei colocar umas texturas diferentes com o dither mas, pra te falar a verdade, I suck balls at it Tem alguma ideia de como melhorar?
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Pavanz In reply to ahighmentality [2014-06-14 17:52:19 +0000 UTC]
Acho que o vermelho claro e o escuro no dither tΓ£o contrastando muito. Se vc quer uma textura bem lisa, sugiro fazer o mesmo que vc fez no capacete ali do lado. Se vc quer algo como metal desgastado, um dither menos uniforme pegaria bem :]
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ahighmentality In reply to Pavanz [2014-06-17 12:29:33 +0000 UTC]
Boa, fiote ^^ Vou dar uma corrigida aqui quando sobrar um tempo e colocar em prΓ‘tica
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jungkyard [2014-06-13 21:40:54 +0000 UTC]
woaah gorgeous design!!! stellar colors too!!
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ahighmentality In reply to jungkyard [2014-06-14 05:46:35 +0000 UTC]
Much appreciated, dude ^^
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