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aikokun — LoZ: Map Remake - Finished

Published: 2011-10-30 07:28:46 +0000 UTC; Views: 5009; Favourites: 38; Downloads: 254
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Description Finally finished this (as far as I can see anyway)! Download to see it full-size.

The Legend of Zelda (NES, 1986) Map: tartarus.rpgclassics.com/zelda…
The Legend of Zelda (NES, 1986) Map w/ Secrets Revealed: tartarus.rpgclassics.com/zelda…
BS The Legend of Zelda (broadcast to Satellaview owners, 1995) Map: tartarus.rpgclassics.com/bszel…

I figured I'd try and do the whole overworld map using sprites/textures from The Legend of Zelda: A Link to the Past. I had to cut a few objects in order to have room (mostly just random rocks). I made each map section 256x192 pixels (size of a DS screen).

Here is the map with grid lines showing how it's divided.
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Comments: 17

TestAmoney [2017-08-11 18:08:16 +0000 UTC]

Care to share the tile set?

👍: 0 ⏩: 1

aikokun In reply to TestAmoney [2017-08-11 19:49:15 +0000 UTC]

There isn't one. I made this using bits and pieces from ALttP map and altering them to fit together correctly.

👍: 0 ⏩: 0

RocaN64 [2013-06-02 00:17:24 +0000 UTC]

This NEEDS to be a made into a real lttp hack!

👍: 0 ⏩: 0

Nuldon [2012-10-31 20:50:20 +0000 UTC]

I love it. My only complaint is that the final dungeon really should stay as Spectacle Rock rather than being a building. Otherwise A++ job.

👍: 0 ⏩: 0

Prince-hyrule [2012-07-23 03:55:01 +0000 UTC]

OH my God, That is soo cool.

👍: 0 ⏩: 0

Overworldly [2011-11-07 15:59:19 +0000 UTC]

Usually I hate things like this, but the accuracy is nice and I enjoy this a lot.

👍: 0 ⏩: 0

dougdude10 [2011-10-31 18:30:09 +0000 UTC]

umm you need to hack the lttp rom and make it playable!!!!

👍: 0 ⏩: 1

aikokun In reply to dougdude10 [2011-10-31 19:34:35 +0000 UTC]

I'm thinking about doing a possible DS homebrew remake of LoZ.

👍: 0 ⏩: 1

Linkmaster101 In reply to aikokun [2015-09-03 19:53:19 +0000 UTC]

you do that homebrew remake?

👍: 0 ⏩: 1

aikokun In reply to Linkmaster101 [2015-09-04 06:38:09 +0000 UTC]

If you're talking about the one where you're just walking around, then yes. I only made it as far as having the map blocked out with collision detection before life got in the way. You can walk around the map, but there's nothing happening in it at all haha.

👍: 0 ⏩: 2

Linkmaster101 In reply to aikokun [2016-01-28 01:08:54 +0000 UTC]

is there any chance ud resume making this?

👍: 0 ⏩: 1

aikokun In reply to Linkmaster101 [2016-01-29 06:37:27 +0000 UTC]

There's always a possibility I'll revisit it, so I don't want to say no, but at the moment it's just not feasible for me. :c

👍: 0 ⏩: 1

Linkmaster101 In reply to aikokun [2016-01-29 06:46:33 +0000 UTC]

ahh i understand.

👍: 0 ⏩: 0

Linkmaster101 In reply to aikokun [2015-09-05 00:00:52 +0000 UTC]

aw sadness haha

👍: 0 ⏩: 0

Sellout-artist [2011-10-30 21:35:49 +0000 UTC]

You're my hero

👍: 0 ⏩: 1

aikokun In reply to Sellout-artist [2011-10-31 00:16:39 +0000 UTC]

<:3

👍: 0 ⏩: 0

KurohaneShizumi [2011-10-30 14:33:20 +0000 UTC]

Cool. O:

👍: 0 ⏩: 0