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akumath — Human Base V2 Plus 4 Creations

Published: 2010-01-21 12:29:27 +0000 UTC; Views: 8656; Favourites: 37; Downloads: 171
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Description Taking some advice from the last version, I lowered the shoulder of the male and fixed up the chest to make it look less like breast. Another fix up I did was fix the right foot to be more flat instead of that weird angle.

And I have made 4 more Humans based off this new version.

Maria: From Sonic Adventure 2. She turned out very well in my opinion.

Ryu again: Compared to Version 1, this looks a lot better overall. Even got the face and gloves right.

Ken: Figures. Make Ryu, make Ken.

Hulk Hogan: This is Hulk Hogan when he first appeared in TNA. Why this Hulk Hogan? I got a comic idea that I need him for.
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Comments: 33

nesmithplaza [2010-01-23 02:22:58 +0000 UTC]

Cool base. I watched 'ya for a reason, and that is your awesome sprite work. Keep up the good work!
~VerizionKittypet

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dpsiko [2010-01-22 05:38:14 +0000 UTC]

The Hogan sprite looks a little (too) scrawny for him, don't ya think?

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akumath In reply to dpsiko [2010-01-22 12:01:43 +0000 UTC]

Maybe, but this is based on how he looks in TNA right now.

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Sonow [2010-01-22 02:54:55 +0000 UTC]

Maria strikes me as too tall. She reminds me of Alice from Wonderland, too.

Ken and Ryu... shouldnt they be a little buffer?Also, their legs shouldnt be so identical. If they're standing at a 3/4th view, the crotch should be much farther to the right. Also, items in the back, such as legs and arms, tend to be a darker shade to suggest distance, not lighter.
Hulk... again, buffer?

For the bases themselves, I think the shoulder's too rounded, and the kneecaps too dark.

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akumath In reply to Sonow [2010-01-22 03:59:51 +0000 UTC]

Maria looks alright to the Shadow sprites I use.

As for buffer, still trying to figure out how to work these so adding muscles is going to take a while, except for Hogan who doesn't look as buff as he did then.

The reason the arm got lighter was because I didn't want the arm to melt into the side like it could in the base. Will fix that since they now have clothing.

I noticed the kneecaps myself so I simply remove it when they do have to show (like in Maria). The other mistakes I will fix.

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Sonow In reply to akumath [2010-01-22 06:46:39 +0000 UTC]

Ah yes... I see maria has no kneecaps... Kneecaps are still kinda important. just make the outline of said caps much less dark.

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degreenfreak [2010-01-22 02:10:25 +0000 UTC]

SHOOOOORYUKEN?

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LooneyTunerIan [2010-01-21 19:09:11 +0000 UTC]

Do you think you can make a hair base sprite sheet?

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akumath In reply to LooneyTunerIan [2010-01-21 22:54:19 +0000 UTC]

Possibly in the next update with some of the basic poses and arms. Don't know if I will though.

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LooneyTunerIan In reply to akumath [2010-01-22 03:20:49 +0000 UTC]

Ok. Can you also do clothes bases?

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akumath In reply to LooneyTunerIan [2010-01-22 04:00:41 +0000 UTC]

That I doubt I'll do. Clothing is easy to do and there are tutorials on how to add them.

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LooneyTunerIan In reply to akumath [2010-01-22 05:03:48 +0000 UTC]

Then can you do a tutorial?

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akumath In reply to LooneyTunerIan [2010-01-22 12:12:14 +0000 UTC]

There are tutorials already out there. Works the same way.

[link]

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LooneyTunerIan In reply to akumath [2010-01-25 06:28:06 +0000 UTC]

Well... can you do tutorials how to put clothes on the human base characters? Maybe like head, torso, over clothes, underclothes, below waist, and shoes on the feets? We'd like to see how you do it, so we'll know what to do.

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akumath In reply to LooneyTunerIan [2010-01-25 21:10:47 +0000 UTC]

It's the same thing as putting clothing on a Sonic character. No real difference outside size.

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LooneyTunerIan In reply to akumath [2010-01-28 05:14:52 +0000 UTC]

Aw... man... You're making this difficult, dude.

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akumath In reply to LooneyTunerIan [2010-01-28 23:56:51 +0000 UTC]

Sorry. But that's how I usually make sprite sheets.

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LooneyTunerIan In reply to akumath [2010-01-29 02:44:05 +0000 UTC]

Aw... man...

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ralord [2010-01-21 15:04:18 +0000 UTC]

Male base is much better, but the females right arm's still werid, i don't think the shoulder should stick out then the arm just go straight down. if you could mabye not make the female shoulder so obvious, it would be better I say.

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akumath In reply to ralord [2010-01-21 22:54:40 +0000 UTC]

Okay. Will do that in the next update.

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ralord In reply to akumath [2010-01-22 08:15:03 +0000 UTC]

if your still not sure what I mean by the shoulders, check my Lucario and/or blaziken sprites, because those arms are what I mean.

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akumath In reply to ralord [2010-01-22 12:02:17 +0000 UTC]

Alright. But I believe I got it fixed this time.

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ralord In reply to akumath [2010-01-23 08:50:56 +0000 UTC]

well thats super

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SonicGal390 [2010-01-21 14:41:05 +0000 UTC]

Cool those look amazing you gonna make some basic poses for them as well?

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akumath In reply to SonicGal390 [2010-01-21 22:55:18 +0000 UTC]

Probably. A walking one, a running one, and a bunch of arms. I plan for any additional poses to be custom made for the specific character.

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SonicGal390 In reply to akumath [2010-01-21 23:02:22 +0000 UTC]

Yeah they look good ^^ hee maybe make a Eddie sprite :3

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SuperKoopaTroopa [2010-01-21 14:28:36 +0000 UTC]

Looks good, although the colours on the base and Maria are a tad too contrasted in my opinion. First two colours are fine, it's the darker browns that don't look so good.

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akumath In reply to SuperKoopaTroopa [2010-01-21 22:55:59 +0000 UTC]

I'll try to fix that with Maria. As for the base, it is a base so it'll stay like that for my ease.

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AngelWarriorQueen [2010-01-21 13:47:43 +0000 UTC]

*Starts Bawling Ultimate Warrior-ese just for laughs*

Seriously though nice stuff.

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Hopalongtom [2010-01-21 12:54:53 +0000 UTC]

Woo Hulk Hogan, I remember he used to have an Action TV show where he lived on a house boat! XD

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akumath In reply to Hopalongtom [2010-01-21 22:56:32 +0000 UTC]

I try to forget that. So far only the title escapes me.

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WilliamZed In reply to akumath [2010-01-22 01:01:24 +0000 UTC]

I beleave the show you are thinking of is "Thunder in Paradise"

[link]

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akumath In reply to WilliamZed [2010-01-22 04:01:22 +0000 UTC]

I was trying to forget it. One of those shows that shouldn't be.

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