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Published: 2012-01-30 00:57:19 +0000 UTC; Views: 16365; Favourites: 93; Downloads: 341
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Description
If you want to see a similar example to this in 3D, look here:[link]
Another of my pose drawings for m 3D animation. I shot footage of myself performing the moves, and took key action poses, upon which I am basing my latest animation on. There is plenty of exaggeration, but really its not meant to be stellar, it is more for my benefit so i know what the poses are, how the weight is distributed etc. I tend to push the poses a lot more in real time when I am in Maya2011 animating.
It is coming along nicely and just thought I'd share.
Enjoy
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Comments: 12
Ruskul [2018-05-18 05:12:40 +0000 UTC]
So, I like this compilation, though you should be careful when using yourself as a reference without also finding expert reference(I am assuming you haven't fought with a sword an shield full contact). Hollywood and the gaming industry is an echo chamber of bad western martial form. Exaggeration is good, as it helps with character and readability, but I see some shield as a counter weight to the sword going on in some poses which is super popular across all media. It looks nice, but that would get you killed in real life. A shield belongs in between you and your opponent at all times. You also hold it high so that it is already partially blocking your face. You keep it up tight, almost like a boxer, but you dont keep the shield in close. The further you push it towards the opponent, the more of you it blocks.
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AlexBaxtheDarkSide In reply to Ruskul [2018-06-05 09:32:42 +0000 UTC]
ah nice, thankyou Ruskul, yeah it is best in the end not to be short sighted when it comes to your audience, so thanks for calling this out,
if you have experience with weapon combat or hand to hand any insight on striking that fine balance between realism and readability would be appreciated, thank care and thanks for All the comments!
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Ruskul In reply to AlexBaxtheDarkSide [2018-07-26 02:37:57 +0000 UTC]
I have some experience, and I'm probably too picky, lol. The most important thing is to communicate to your audience. Dynamic and exaggerated action poses are exciting, easy to read, and fun to look at. I mean, I think that's why we draw instead of simply taking photographs. On the other hand, its nice to be true to source, but, you know, sometimes it just doesn't look as good or read as well. Overall, I like your style and expression, so there is really no problem there. But there is that dilemma... It's like the statue of liberty head in clover field. The director used a prop of the correct size and the test audience thought it was too small so they redid the scene with a giant head. I forgot which director was talking about this, but sometimes the real thing isn't as believable to an audience as the cinematic version of events. I think action can go the same way.
In static shots, it's even harder to communicate the flow of action than if you are animating. I work mostly with little sprites for games, so you still have to exaggerate everything by a mile to be able to understand what is going on.
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AlexBaxtheDarkSide In reply to Ruskul [2018-07-26 13:32:46 +0000 UTC]
yeah you sound right ruskul,
gotto go with ur gut what looks right to the audience, thanks for checkin out my work,
heres a llama! ^_^
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TheCreativeScrapYard [2013-09-22 07:56:36 +0000 UTC]
would it be alright if I use these as references, I'll give you proper credit
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AlexBaxtheDarkSide In reply to TheCreativeScrapYard [2013-09-22 10:59:13 +0000 UTC]
ya for sure, id appreciate that
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AlexBaxtheDarkSide In reply to SeymaIncikli [2013-07-26 10:18:12 +0000 UTC]
for real?
Thanks for letting me know! ^_^
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AlexBaxtheDarkSide In reply to gorfousauteur [2013-04-03 23:43:59 +0000 UTC]
So nice of u to say dear, thankyou!
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