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AlexHellmann — Michael 7 study portrait

#dazstudio #iray #portrait
Published: 2017-12-02 10:53:04 +0000 UTC; Views: 1655; Favourites: 13; Downloads: 90
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Description This is just another render I made to understand the ramifications of different SubDivision levels and their impact on HD morphs.

For the technically interested:

3600 iterations 
Anagenessis 2 skin shader
SubDivision level 3

The glasses are `s kindly published ones with a little bit of customization.
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Comments: 9

ferreiraelis [2024-05-04 00:20:03 +0000 UTC]

👍: 0 ⏩: 1

AlexHellmann In reply to ferreiraelis [2024-05-04 11:03:54 +0000 UTC]

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12CArt [2017-12-04 21:24:08 +0000 UTC]

 
BRAVO ! ! !

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AlexHellmann In reply to 12CArt [2017-12-05 15:10:18 +0000 UTC]

Thank you very much.

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Laspe [2017-12-03 03:35:09 +0000 UTC]

He looks great, Alex, very much real and believable, including the details. What makes this portrait for me though, are of course the eyes and the look. The hair, stubble, and glasses work well too. I have downloaded these glasses, but didn’t use them yet. Seeing what you achieved, I now want to try them out and make one of my characters wear them.

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AlexHellmann In reply to Laspe [2017-12-03 09:40:48 +0000 UTC]

Thank you kindly, Laspe.

The glasses are really great.
I only changed the glass material shader to a non refractive one.
The Original created some rainbow effects in Iray.

And thank you for the favourite too.

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Laspe In reply to AlexHellmann [2017-12-03 22:22:19 +0000 UTC]

You are very welcome, Alex. And thank you for the tip on the glasses. I usually tweak or change surfaces for everything I include in the scenes.

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TawnyT [2017-12-02 12:54:45 +0000 UTC]

Fantastic portrait, if you would categorize it as a photo everyone would believe it.

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AlexHellmann In reply to TawnyT [2017-12-02 13:48:28 +0000 UTC]

Thank you, Tawny.

That’s what I thought, too.

I was really astounded, after the render had finished when I looked at the final result. All those details, when you zoom in.  

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