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Alighierian — Cyborg Devestator

Published: 2011-03-19 11:12:55 +0000 UTC; Views: 2019; Favourites: 38; Downloads: 26
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Description New threats require new awnsers, and this is Cyborg Industies' one.
A pump-action grenade launcher capable of hitting a target with pin-point accuracy from over a mile away.
The secret behind this insane range is the range finder on the side of the weapon and the targeting computer on top.
Both are linked to the scope and feed vital information to the screen.
For maximum efficiency, the scope, the computers and the buttstock tilt as target range increases.


Currently, there are three ammo types, all of which are guided.
(from left to right)

- Your basic HEPD round
detenation altitude is programable, so it can piece light armor before detonating inside a room, or it can just blow up above your head.

- The Buchheimer round
One of the most feared rounds, since when it is within 25m of it's target, it seperates, and several small missiles continue to the target area. These missiles can be programmed to hit one target, or several diffirent targets (ideal for taking out an enemy squad).

- The Saitek round
The pride and joy of the Cyborg Tech division, for this is a miniature missile with insane capabilities.
For instance, it can puncture up to 2m of concrete or 25cm of high density armor.
The reason it can achieve this, is because moments before impact, it creates a shield of plasma which burns through anything. After it has pierced the armor, it detonates with a force equivalent of a missile 5 times its size.

However, this round isnt seen in action very often, mainly because it's price tag is equally impressive. Therefor only honored Spec Op operatives are given this round for special assignments.


thanks to Dr. Noob for his awesome program [link]
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Comments: 11

Justax90 [2011-06-03 20:47:09 +0000 UTC]

I like the design and all, but it looks like it could fall apart at any moment.

👍: 0 ⏩: 1

Alighierian In reply to Justax90 [2011-06-03 21:22:45 +0000 UTC]

it might seem that way, but you'd need a tank driving over it on concrete to break it

👍: 0 ⏩: 1

Justax90 In reply to Alighierian [2011-06-04 07:57:34 +0000 UTC]

Must be some strong metal.

👍: 0 ⏩: 1

Alighierian In reply to Justax90 [2011-06-04 08:21:15 +0000 UTC]

more like combination of strong construction and strong material

👍: 0 ⏩: 1

Justax90 In reply to Alighierian [2011-06-04 09:26:16 +0000 UTC]

Yea... Those bolts must hold it together really well.

👍: 0 ⏩: 1

Alighierian In reply to Justax90 [2011-06-04 11:00:47 +0000 UTC]

there's also a -type force field that holds the integrity intact

👍: 0 ⏩: 1

Justax90 In reply to Alighierian [2011-06-04 11:02:36 +0000 UTC]

Nice.

👍: 0 ⏩: 0

SwordSaint001 [2011-06-03 17:20:15 +0000 UTC]

I like the design and the idea once again I would like one... oh well.... I guess those pesky neighbors will just keep having the loud parties.....

👍: 0 ⏩: 0

dronner66 [2011-03-19 14:40:06 +0000 UTC]

Once again, great job! The only problems I see with this one is maybe u could connect the front barrel to the gun to make it look like it's on a slide instead of having it float freely. Also if you have to open the weapon after every firing, it would be more classified as a break action, or pump action GL. Other than those 2 things, great job! Love the grenade round at the top. Another fav from me!

👍: 0 ⏩: 1

Alighierian In reply to dronner66 [2011-03-19 19:39:56 +0000 UTC]

arg not again... i had that before, after i tilt them as group, they drift slightly apart... guess i'll fix it... good thing i always same the data
and thanks for another fav

👍: 0 ⏩: 1

Alighierian In reply to Alighierian [2011-03-19 19:49:01 +0000 UTC]

k, now its fixed, and yet again i had to add something: the PMG JPEG saver cut off the small missile in the middle... fixed it by adding a white rectangle (odd thing is, i had one in there before, but when i loaded, it wasnt there... guess it was added after a save)

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