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Published: 2012-01-22 17:13:31 +0000 UTC; Views: 1505; Favourites: 43; Downloads: 23
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Description
I'm a huge fan of the Zelda series so I wanted to create something within the universe, but with a bit more of a darker feel.Picture pretty much explains itself, this model was based around the 3DS version of "Ocarina of Time"'s Temple of Time. However, as I previously mentioned, instead of modelling the temple in all it's glory, I wanted to give the feeling that the temple was abandoned and has grown quite desolate over the years.
Modelled in Houdini, since it's the program I'm currently learning at Uni, textures done in Photoshop pretty much, I did normal maps in Crazybump but for some reason they didn't want to apply themselves, so that's the reason as to why a lot of it lacks detail or realism so to speak, such as the pedastool which looks more 2D than 3D since the normal maps didn't seem to want to apply.
Rendered with Mantra.
Anyway, enjoy!
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Comments: 6
shishikokoroyuki [2014-10-20 12:29:45 +0000 UTC]
It would have been cool if this is the Temple of Time you woke up to in ocarina of time after pulling the master sword!
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Contraltissimo [2013-10-20 07:50:15 +0000 UTC]
Oh WOOOOWWWWW.... Oh my gosh, this is just glorious.
I am loving the feeling created here. I know we see this temple all pristine in OoT, and then completely wasted away in TP, but this is a view of it we never see! This kind of halfway state of disrepair. Just awesome. I love how dingy it is; it really evokes such a wonderful feeling of.... just a haunted kind of emptiness, like nobody's been in here for a long, long time.... I can just imagine the TP Skull Kid gamboling in here with his puppets....
This is friggin' amazing.
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Nanaki-Murasaki [2012-01-26 03:00:05 +0000 UTC]
I see several issues here i cannot ignore.
1 is that you have ambient light......no no noooo!! Turn that off!!!
2 Your modeling is way to sharp. The edges on the models look like someone took a pair of scissors and cut them in. especially on the platoform. I'm not sure if this was intended or that you were emulating the n64 OoT temple of time.
3 the overall lighting needs to be improved as mentioned above.
4 the materials you used are not correct. In fact a lot of this can be done without texturing. let me show you something. [link] I did all of this using a metal shader i designed myself and using procedural textures built into the program i was using.
When you want to add a very coarse look to say stone you can use a perlin noise procedural and make the nose look very grainy then apply it to the bump and make it very subtle. here is a good example of that
[link]
The ground below the mushrooms is a simple flat 1 sided 2 polygon ground plane with a subtle with grainy perlin noise on it to make it look like dirt. So as you can see a lot can be achieved without texturing in some places. In fact when you don't use textures where they are not needed it can improve the render time as well.
If you would like i can reprocess this render using Kerkythea for you. however i would require the entire scene saved as a .obj with textures and the like saved with it.
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Abilene22 [2012-01-25 01:29:18 +0000 UTC]
That looks really cool!
The only thing that's "wrong" with it is that it's a bit to dark... it does look very realistic though, like it's been destroyed... did Ganondorf burn it or something???... . A.
Very nice work, anyways!
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