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#covenant #crossover #halo #halomarines #alliancemarines #masseffect
Published: 2017-01-13 16:35:55 +0000 UTC; Views: 3562; Favourites: 64; Downloads: 0
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Description
EDIT: Some composition and better lighting.The Amalgamation Universe is a Sci-Fi videogame crossover universe that has it's own expanded lore, galaxy map, timeline and comics.
Explore it all from my gallery:
amalgamation100.deviantart.com…
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In the Amalgamation Universe the UNSC has three branches, the mechforce, the Navy and the Marines. The UNSC Naval Guard are essentially the Alliance Marines from the Mass Effect Universe and as usual not much has changed apart from there designation. One noticeable difference in there function though is that these units mainly operate in and onboard Naval vessels and stations. In traditional military for the real world you'll find that each branch has it's own "grunts/infantry" which will defend there base's of operations, just as you might find pilots in the navy or army. The UNSC Navel Guard are equipped with Kinetic shields and well trained for Zero G combat.
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BACKGROUND STORY:
The planet in which this MAC platform orbits is Benning, which is the nearest garden world to Arcturus Station, it is the primary source of its food supply and an important staging area for starship maintenance and repair. Occupying the planet would be key in any attempt to retake the system's relay. Although the Covenant and the UNSC both utilise Slip-Space technology for there interstellar starships, the Relays are both convenient, cheaper and sometimes faster, unfortunately the Covenant knows this. Disrupting the UNSC's relay transportation forces them to rely on there crude slipspace travel which is still not as advanced or refined as the Covenant's in this universe. The Covenant took the planet sometime after 2172 and what you are witnessing now are some of humanities best making them fight for every inch of it aboard a Mac Platform
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I took inspiration from Halo 2's first mission "Cairo Station" though was lazy and re-used my corridor asset... so no that's not the Watchtower lol.
Links to to other related media
UEGA Military:
amalgamation100.deviantart.com…
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Comments: 13
linkfoxhay In reply to Amalgamation100 [2017-02-27 03:01:01 +0000 UTC]
*ScREamS
*MoRe FaNBOyiNg
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TheAccursedHunter01 [2017-02-24 07:50:13 +0000 UTC]
I'm not 100% sure how the Navy and Marines work in real life, let alone considering how Halo and ME would come together and how this military would function. My guesstimation of the marines and navy is that the navy gets the marines where they need to go as well as battling at sea, and the marines are the ground/assault forces. Will the UEG navy and marines work the same in Amalgamation? I'm going to guess that UEG navy is mostly ME/Alliance stuff, although I'm sure there's some Halo stuff you could add in there, and the same should be true for the marines. I'm guessing marines are mostly ground/assault forces while the navy will be mostly space battles/space installations. Although that's there specialty, it shouldn't be strange to see the navy in a ground battle or marines in a space ship. That's my guess so far of how this will work. If the navy has hard suits (I'm pretty sure that's what they were called in ME, haven't played them in a while) with kinetic barriers as standard issue, shouldn't the marines have something similar? If having battle armor that not only has life support in space as well as hostile environments along with energy shielding can be made standard issue for all soldiers, something like this should exist for the marines, since the Alliance is apart of the UEG. I'm going to guess then that for Amalgamation, the Spartan Mjolnir armor is basically bigger, faster, stronger versions of the hard suit from ME, just with better energy shields, armor and physical enhancements so jacked up that only super humans like Spartans can use them and not die in seconds like in the Fall of Reach novel.
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Amalgamation100 In reply to TheAccursedHunter01 [2017-02-24 08:00:43 +0000 UTC]
You pretty much have it all right except Spartan armour is made out of Titanium-A which is like, super dense, much harder than any of the ME hard armours
but yeah one example is that my father was what they called an "ADG" (I'm Australian)
www.google.com.au/webhp?source…
ADG stands for "Airfield Defence Guard" and it means basically that they're the Air-Force's infantry, because the Air-Force defends it's own bases it doesn't get the Army to do that. Also, these guys have more of specialised training for defence only, they don't really learn how to attack except for better knowledge of how there enemies work but there entire training focuses on defence. They're also trained to counter Special Forces because if any sane military was to attack an airbase they do it with Special Ops.
MY father used to tell me about how they got owned by SAS and Commando's haha for basic training
so yeah, every military has it's own infantry, even the Navy will have Naval guards, yet no sci-fi seems to do this or elaborate on it so I figured I could incorporate all the different militaries by using there aesthetics to fit the jobs in each branch
Mech Force (Sci-Fi Airforce) = Titanfall
Navy = Mass Effect
Marines = Halo
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TheAccursedHunter01 In reply to Amalgamation100 [2017-02-24 08:26:33 +0000 UTC]
I looked at the marines photo and all of their armor seemed to be airtight so they sort of look like hardsuits, so cool. What about their weapons? ME 1 had weapons with infinite ammo basically, you just have to watch the overheating. Then ME 2 brought in Thermal Clips as a retcon to bring in finite ammo by saying that the Thermal Clips did more damage... somehow. Having infinite ammo seems all around better, since I don't think trained soldier will go full auto all the time anyway. The Thermal Clips came after ME 1 by analyzing Geth tech, so your ME weapons could be the infinite ammo type (I prefer infinite ammo, but then again ME 1 is my favorite out the three, so...). I'd say Isaac might have to deal with ammo since his weapons are mining tools, not Military grade weaponry aside form the Pulse Rifle... I'm not sure what you can do about that, unless Isaac has infinite ammo with the Pulse Rifle and other Dead Space military weapons only, but have OT deal with overheating... Wait a minute, does the Covenant have infinite ammo too? The infinite ammo guns were common in ME, and the guns in ME are based off of what the Protheans had. The Protheans and Forerunners were around at the same time in Amalgamation if I remember correctly, and the Covenant base their stuff off of Forerunner tech, so the Covenant should have them too... right? Eh, maybe I'm thinking too deep about the Covenant weapons.
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Amalgamation100 In reply to TheAccursedHunter01 [2017-02-24 08:40:33 +0000 UTC]
Amalgamation is host to a variety of weapons and technology, all of which provide some benefits over others.
the infinite ammo guns exist but simultaneously among finite ammunition guns, the weapons in Mass Effect use magnets to accelerate the munition much like Halo's MAC Stations, but with Mass Effect field tech combined with them.
Technically the weapons in ME aren't infinite they just store thousands of munitions, the guns chip away sand grain sized bits from a large block in the weapon to accelerate it.
I like to imagine that all soldier's in the Amalgamation universe like to carry pistols on them with this type of "infinite" ammunition even though they're less effect
covenant weapons are still the same because they're much deadlier than anything else in the halo universe or any hand weapons in the ME universe, in cannon anyway. Plasma is a different technology, when used any metal armour is useless, you might as well be covering yourself in tin foil lol, Plasma burns steel like butter, even Mjolnir with it's thick as fuck titanium-A can't withstand it
biotic shields and barriers though would work much like Halo's Particle shields so they'd be good at deflecting plasma
some soldiers in Amalgamation still prefer to use old fashion bullet projectiles as it's still effective against shields and barriers/
all these different technologies co-exist for deeper lore
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Amalgamation100 In reply to hgfggg [2017-01-17 02:26:05 +0000 UTC]
I see your point. It's been edited, thank you
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