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ambient-avalancher — Matured Cassia Riven - Beta 2

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Published: 2014-10-06 19:08:48 +0000 UTC; Views: 5123; Favourites: 26; Downloads: 1565
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Description Theme song: "Salute" by Little Mix ("representing all the cougars..." LOL, KIDDING!)
Background was taken from HDwallsource

Please check out: Matured Cassia Riven - Beta 0Beta 1 , and Beta 3  when you get the chance!

LOL, this is the "cougarized" version of my custom character Cassia Riven ; I guess you could say this is Cassia
Riven's mom, LOL. How does she look????

Whew, the camera was too close and cut off the left cougar's arm, LOL! So, I had to render this thing AGAIN to make it right! The sword got cut off, but
who cares, LOL! This render took about an hour! I should have learned my lesson from SleG3: Never render multiple figures at the same time, especially
on a lousy computer!!! I didn't take my advice, thinking, "Meh, I got this; shouldn't take too long... I mean, there's no background; what's the
rush?" Crap was I wrong!!! I'm always in a rush, LOL

So, here's the face morph values for the cougar.

Cougarizing morphs :
- Temples, Ear Age, Eye Wrinkles, Chin Define = 20%
- Cheek Bones = 50%
- Under Eye1 and Laugh Lines1 = 30%
- Under Eye2 and Laugh Lines2 = 15%
- Under Eye3 and Laugh Lines3 = 7.5%
- Eye Bags and Face Age = 10%
- all other cougar morph values EXCEPT Teeth Hide= 5%



Now, for the Photoshop tactics...

The main strategy: give the cougars more light. I duplicated the background layer and put it over the women PNG layer and made it a clipping
mask; I used Gaussian blur on this clipping mask to keep the lighting but remove the detail (I set it to the typical 50); then, I set this clipping mask
to Color Dodge, as this seemed to be the best blending mode for this particular image. (Overlay, Hard Light, and Soft Light didn't cut it for me.)
Afterwards, I MOVED this clipping mask layer around so that the brightest part(s) of the clipping mask layer can "shed some more light" on a particular
woman in the PNG layer (I usually started with the middle cougar); then, I put a black layer mask (hold down the Alt key while clicking on the layer
mask icon) over the whole clipping mask. Using a white brush on the layer mask, I painted over (usually at 100% opacity) the woman I was focusing on to
give her more "light" without destroying the image. I duplicated the background layer and made the duplicates into clipping masks two more times for the
other two women and used the same strategy...

This new strategy was inspired by the Photoshop Workbench 377: Wrapping Realistic Light Around a Composited Subject tutorial! For this particular image, I thought this strategy was more efficient than "painting" light on the women using dodge/burn and colored brushes set to Screen or Color Dodge as I did in "Hermaphrodite Bootlegging Housewives ."

Periphrial strategies:
+ adding some detail/contrast to the pic (when I applied Surface Blur, Radius = 30 and Threshold
= 50; turned down the opacity of the whole group to around 30%)
+ rim lighitng (to make the cougars look like they are being hit by the light...)



Stuff used:

The usual DAZ3D 4.62 and PS CS6

Right Cougar: Misao (outfit), MIKO Hair , Asian Prop Set (sword)

Center Cougar: SHOOT 23: LingLing (outfit), Sporty Pigtails Hair and OOT Hairblending and Vibrant Sporty Pigtails

Left Cougar: Alibi Suit , NJA Ponytail Hair for Genesis 2 Female(s) , and GunFu (SMG)
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Comments: 3

mpz28 [2014-10-07 03:44:53 +0000 UTC]

very nice    

👍: 0 ⏩: 1

ambient-avalancher In reply to mpz28 [2014-10-09 00:41:53 +0000 UTC]

Thanks!

👍: 0 ⏩: 1

mpz28 In reply to ambient-avalancher [2014-10-09 02:19:53 +0000 UTC]

np

👍: 0 ⏩: 0