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Published: 2023-10-27 19:13:00 +0000 UTC; Views: 1584; Favourites: 14; Downloads: 8
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Description
Part 1 is here: www.deviantart.com/amenrenet/a…This one was a little tricky on account of a few factors. First, I was using a model (Luka the Sorceress) that has a lot of fun expressions and didn't want those obscured by the camera angle. But, I also needed to be able to show the important stuff on the screen. And yet I also needed to leave enough room for the text. I ended up having to overlap the text a bit with parts of the tutorial screen (something I usually try to avoid), but at the very least I was able to make sure that nothing IMPORTANT was obscured by the text. I also made an attempt at some sort of word balloon for better visibility. If the text proves hard to read, as always a plain-text transcript can be provided upon request.
This tutorial does assume that the reader has basic familiarity with PMX controls, such as where to find the Morph tab, and isn't opening PMX for the very first time. Morph making of any sort can get complex, and I don't recommend it for complete and utter newbies. I'm not saying this to be mean, but rather more complex model creations will be easier if you master the basics first. Or in otherwords, you must learn to crawl before you can walk, and walk before you can run. No one is born capable of running a marathon.
Yes, Luka shoved Kyoji aside in that one panel, for both meta and non-meta reasons. Non-meta being that she's cranky and impatient right now. Meta reason being that I needed to make sure neither of them were blocking the highlighted parts of the screen.
Also, yes, I did play with the gravity settings on the last three panels just for the lulz.
Model Credits
Kyoji Kasshu model credits in the description here . (It's his canon outfit, using a morph to hide the coat.)
Luka the Sorceress model credtis and download are here .
Interactive Touchscreen model made by me, screenshots taken from my own computer
Luka's Magic Circle model made by me.
MME used: B-Toon Shader, Working Floor, g_ALB_01, and HG Point Light