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Amenrenet — PMX Tutorial - UV Morphs (Part 1)

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Published: 2023-10-27 19:12:48 +0000 UTC; Views: 2411; Favourites: 20; Downloads: 8
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Description Part 2 is here: www.deviantart.com/amenrenet/a…

This one was a little tricky on account of a few factors. First, I was using a model (Luka the Sorceress) that has a lot of fun expressions and didn't want those obscured by the camera angle. But, I also needed to be able to show the important stuff on the screen. And yet I also needed to leave enough room for the text. I ended up having to overlap the text a bit with parts of the tutorial screen (something I usually try to avoid), but at the very least I was able to make sure that nothing IMPORTANT was obscured by the text. I also made an attempt at some sort of word balloon for better visibility. If the text proves hard to read, as always a plain-text transcript can be provided upon request.

This tutorial does assume that the reader has basic familiarity with PMX controls, such as where to find the UV mapping plug in, and isn't opening PMX for the very first time. Morph making of any sort can get complex, and I don't recommend it for complete and utter newbies. I'm not saying this to be mean, but rather more complex model creations will be easier if you master the basics first. Or in otherwords, you must learn to crawl before you can walk, and walk before you can run. No one is born capable of running a marathon.
One last detail I want to stress about UV morphs: Unless the texture involved is designed with scrolling in mind (ex. a seamless texture), UV morphs generally will not look that great when they are only partially turned on. With non-seamless textures, often it's best to have them either fully off (0) or fully on (1) without showing the transition.

The model in question that helped to inspire this tutorial is this one: bowlroll.net/file/229155

Model Credits
Kyoji Kasshu model credits in the description here . (It's his canon outfit, using a morph to hide the coat.)
Luka the Sorceress model credtis and download are here .
Interactive Touchscreen model made by me, screenshots taken from my own computer
Luka's Magic Circle model made by me.
MME used: B-Toon Shader, Working Floor, g_ALB_01, and HG Point Light
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Comments: 5

ExeliaMMD [2023-10-29 14:35:28 +0000 UTC]

👍: 0 ⏩: 1

Amenrenet In reply to ExeliaMMD [2023-10-29 20:08:56 +0000 UTC]

👍: 2 ⏩: 0

odottehe [2023-10-28 10:46:09 +0000 UTC]

👍: 0 ⏩: 1

Amenrenet In reply to odottehe [2023-10-28 20:02:15 +0000 UTC]

👍: 1 ⏩: 1

odottehe In reply to Amenrenet [2023-10-29 01:34:48 +0000 UTC]

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