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AndrewMartin — Ragdoll Editor and Simulator

Published: 2006-09-04 21:15:08 +0000 UTC; Views: 57858; Favourites: 165; Downloads: 895
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Description ------------------------------------------
Edit: Heh, for some reason people are still favouriting this old thing. If you are one of those people, I would suggest going here instead: [link]

It's at least better than this =]
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Fun for all the family!

Yeah. There are a few bugs with the editor, and it might not be perfectly realistic when you create loops (i programmed it without looking anything up on ragdoll physics at all), but it works =]

I have a few ideas for how i could turn this into a game.. but i might not bother. Not sure yet. Any suggestions are welcomed, as are any bug reports and general criticisms.

Well, provided that the criticisms are actually massively over-exaggerated compliments, and that the bug reports are actually just lists of all the different parts of your body that exploded due to gigantic pleasure overloads after interacting with this simulator.

Have fun =]
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Comments: 73

krakajak In reply to ??? [2006-09-16 13:11:47 +0000 UTC]

Yay!

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genericname281 [2006-09-14 10:30:59 +0000 UTC]

Greatness.

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AndrewMartin In reply to genericname281 [2006-09-15 23:25:54 +0000 UTC]

Thanks =]

I just saw your edit of Namzorg's engine. Tis good. I'd release the source for this, but it's just a LITTLE bit messy at the moment >.>

I might add that whole joint-dragging thing to this engine too. Partly because people keep telling me the engine isn't flexible, when it actually can support that very easily. And older preview version actually had joint selection, but i forgot about it when i was making this version x.x

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genericname281 In reply to AndrewMartin [2006-09-16 22:29:55 +0000 UTC]

ya you should add joint dragging to it but its still good even without it.

and if you would release the source, that would be disco!

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GuyFlash [2006-09-13 11:02:20 +0000 UTC]

this is really nice, you should make it into a game for sure!
it would be cooler if you could position the points before connecting them (or mebbie you can and I didnt figure it out )
any which way, deserving of

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AndrewMartin In reply to GuyFlash [2006-09-13 16:39:36 +0000 UTC]

Heh, thanks ^.^

And you can. You just select a point, and then click on some unnocupied empty space... That SHOULD work at least

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GuyFlash In reply to AndrewMartin [2006-09-13 16:49:56 +0000 UTC]

hey, that does work, thanks! *has loads more fun*

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hellom0t0 [2006-09-11 17:20:10 +0000 UTC]

thats really fun! great stuff!

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AndrewMartin In reply to hellom0t0 [2006-09-13 16:40:44 +0000 UTC]

Thanks =]

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Tim-Searle [2006-09-06 19:19:57 +0000 UTC]

It's great stuff, Andy!

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AndrewMartin In reply to Tim-Searle [2006-09-08 19:05:42 +0000 UTC]

Thanks tim. I appreciate that =]

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Northstar1982 [2006-09-06 16:41:02 +0000 UTC]

This thing is awsome!

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AndrewMartin In reply to Northstar1982 [2006-09-08 19:05:12 +0000 UTC]

Thanks ^.^

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leannecoleman [2006-09-05 18:50:06 +0000 UTC]

haha all these people actually know how you did this...all your programming talk baffles me greatly

All i know is my dude is lying decapitated on the ground, and no longer flys by means known as the "ankle"

still bravo!

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AndrewMartin In reply to leannecoleman [2006-09-06 09:44:14 +0000 UTC]

Ahaha, i forgot about that. I'll put it back in when i can be bothered =]

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JoeWitless In reply to ??? [2006-09-05 07:52:15 +0000 UTC]

Nice engine Tosh. I really like it. Now add some cool skin on it and it'll be even more fun.

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horsefan312 In reply to JoeWitless [2009-05-06 21:39:46 +0000 UTC]

i love your icon!^ ^even though im not a sasuke fangirl anymore

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AndrewMartin In reply to JoeWitless [2006-09-06 09:46:43 +0000 UTC]

Well, between you and me (and everyone else who reads this page), this engine might be getting some heavy modifications... to the point where it might greatly resemble the Tide Pool phase of Spore...

But that's only if i can work a few things out so it could actually work, of course =]

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re-evoltn In reply to ??? [2006-09-04 21:19:05 +0000 UTC]

wow cool scripting

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AndrewMartin In reply to re-evoltn [2006-09-04 21:25:06 +0000 UTC]

Thanks =]

That was one hell of a quick reply too. Heh.

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horsefan312 In reply to AndrewMartin [2009-05-06 21:42:50 +0000 UTC]

my bible teacher's name is Andrew Martin O_o

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re-evoltn In reply to AndrewMartin [2006-09-04 21:29:18 +0000 UTC]

ha yea just browsing thru the newest additions

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